python实例(一)_集群控制

# file:run.py
from cluster import *
import sys

def key_value_state_machine(state, input_value):
    if input_value[0] == 'get':
        return state, state.get(input_value[1], None)
    elif input_value[0] == 'set':
        state[input_value[1]] = input_value[2]
        return state, input_value[2]

sequences_running = 0
def do_sequence(network, node, key):
    global sequences_running
    sequences_running += 1
    reqs = [
        (('get', key), None),
        (('set', key, 10), 10),
        (('get', key), 10),
        (('set', key, 20), 20),
        (('set', key, 30), 30),
        (('get', key), 30),
    ]
    def request():
        if not reqs:
            global sequences_running
            sequences_running -= 1
            if not sequences_running:
                network.stop()
            return
        input, exp_output = reqs.pop(0)
        def req_done(output):
            assert output == exp_output, "%r != %r" % (output, exp_output)
            request()
        Requester(node, input, req_done).start()

    network.set_timer(None, 1.0, request)


def main():
    logging.basicConfig(
        format="%(name)s - %(message)s", level=logging.DEBUG)

    network = Network(int(sys.argv[1]))

    peers = ['N%d' % i for i in range(7)]
    for p in peers:
        node = network.new_node(address=p)
        if p == 'N0':
            Seed(node, initial_state={}, peers=peers, execute_fn=key_value_state_machine)
        else:
            Bootstrap(node, execute_fn=key_value_state_machine, peers=peers).start()

    for key in 'abcdefg':
        do_sequence(network, node, key)
    network.run()

if __name__ == "__main__":
    main()
from collections import namedtuple
import copy
import functools
import heapq
import itertools
import logging
import Queue
import random
import threading

# data types
Proposal = namedtuple('Proposal', ['caller', 'client_id', 'input'])
Ballot = namedtuple('Ballot', ['n', 'leader'])

# message types
Accepted = namedtuple('Accepted', ['slot', 'ballot_num'])
Accept = namedtuple('Accept', ['slot', 'ballot_num', 'proposal'])
Decision = namedtuple('Decision', ['slot', 'proposal'])
Invoked = namedtuple('Invoked', ['client_id', 'output'])
Invoke = namedtuple('Invoke', ['caller', 'client_id', 'input_value'])
Join = namedtuple('Join', [])
Active = namedtuple('Active', [])
Prepare = namedtuple('Prepare', ['ballot_num'])
Promise = namedtuple('Promise', ['ballot_num', 'accepted_proposals'])
Propose = namedtuple('Propose', ['slot', 'proposal'])
Welcome = namedtuple('Welcome', ['state', 'slot', 'decisions'])
Decided = namedtuple('Decided', ['slot'])
Preempted = namedtuple('Preempted', ['slot', 'preempted_by'])
Adopted = namedtuple('Adopted', ['ballot_num', 'accepted_proposals'])
Accepting = namedtuple('Accepting', ['leader'])

# constants - these times should really be in terms of average round-trip time
JOIN_RETRANSMIT = 0.7
CATCHUP_INTERVAL = 0.6
ACCEPT_RETRANSMIT = 1.0
PREPARE_RETRANSMIT = 1.0
INVOKE_RETRANSMIT = 0.5
LEADER_TIMEOUT = 1.0
NULL_BALLOT = Ballot(-1, -1)  # sorts before all real ballots
NOOP_PROPOSAL = Proposal(None, None, None)  # no-op to fill otherwise empty slots

class Node(object):
    unique_ids = itertools.count()

    def __init__(self, network, address):
        self.network = network
        self.address = address or 'N%d' % self.unique_ids.next()
        self.logger = SimTimeLogger(logging.getLogger(self.address), {'network': self.network})
        self.logger.info('starting')
        self.roles = []
        self.send = functools.partial(self.network.send, self)

    def register(self, roles):
        self.roles.append(roles)

    def unregister(self, roles):
        self.roles.remove(roles)

    def receive(self, sender, message):
        handler_name = 'do_%s' % type(message).__name__

        for comp in self.roles[:]:
            if not hasattr(comp, handler_name):
                continue
            comp.logger.debug("received %s from %s", message, sender)
            fn = getattr(comp, handler_name)
            fn(sender=sender, **message._asdict())

class Timer(object):

    def __init__(self, expires, address, callback):
        self.expires = expires
        self.address = address
        self.callback = callback
        self.cancelled = False

    def __cmp__(self, other):
        return cmp(self.expires, other.expires)

    def cancel(self):
        self.cancelled = True

class Network(object):
    PROP_DELAY = 0.03
    PROP_JITTER = 0.02
    DROP_PROB = 0.05

    def __init__(self, seed):
        self.nodes = {}
        self.rnd = random.Random(seed)
        self.timers = []
        self.now = 1000.0

    def new_node(self, address=None):
        node = Node(self, address=address)
        self.nodes[node.address] = node
        return node

    def run(self):
        while self.timers:
            next_timer = self.timers[0]
            if next_timer.expires > self.now:
                self.now = next_timer.expires
            heapq.heappop(self.timers)
            if next_timer.cancelled:
                continue
            if not next_timer.address or next_timer.address in self.nodes:
                next_timer.callback()

    def stop(self):
        self.timers = []

    def set_timer(self, address, seconds, callback):
        timer = Timer(self.now + seconds, address, callback)
        heapq.heappush(self.timers, timer)
        return timer

    def send(self, sender, destinations, message):
        sender.logger.debug("sending %s to %s", message, destinations)
        # avoid aliasing by making a closure containing distinct deep copy of message for each dest
        def sendto(dest, message):
            if dest == sender.address:
                # reliably deliver local messages with no delay
                self.set_timer(sender.address, 0, lambda: sender.receive(sender.address, message))
            elif self.rnd.uniform(0, 1.0) > self.DROP_PROB:
                delay = self.PROP_DELAY + self.rnd.uniform(-self.PROP_JITTER, self.PROP_JITTER)
                self.set_timer(dest, delay, functools.partial(self.nodes[dest].receive,
                                                              sender.address, message))
        for dest in (d for d in destinations if d in self.nodes):
            sendto(dest, copy.deepcopy(message))

class SimTimeLogger(logging.LoggerAdapter):

    def process(self, msg, kwargs):
        return "T=%.3f %s" % (self.extra['network'].now, msg), kwargs

    def getChild(self, name):
        return self.__class__(self.logger.getChild(name),
                              {'network': self.extra['network']})

class Role(object):

    def __init__(self, node):
        self.node = node
        self.node.register(self)
        self.running = True
        self.logger = node.logger.getChild(type(self).__name__)

    def set_timer(self, seconds, callback):
        return self.node.network.set_timer(self.node.address, seconds,
                                           lambda: self.running and callback())

    def stop(self):
        self.running = False
        self.node.unregister(self)

class Acceptor(Role):

    def __init__(self, node):
        super(Acceptor, self).__init__(node)
        self.ballot_num = NULL_BALLOT
        self.accepted_proposals = {}  # {slot: (ballot_num, proposal)}

    def do_Prepare(self, sender, ballot_num):
        if ballot_num > self.ballot_num:
            self.ballot_num = ballot_num
            # we've heard from a scout, so it might be the next leader
            self.node.send([self.node.address], Accepting(leader=sender))

        self.node.send([sender], Promise(ballot_num=self.ballot_num, accepted_proposals=self.accepted_proposals))

    def do_Accept(self, sender, ballot_num, slot, proposal):
        if ballot_num >= self.ballot_num:
            self.ballot_num = ballot_num
            acc = self.accepted_proposals
            if slot not in acc or acc[slot][0] < ballot_num:
                acc[slot] = (ballot_num, proposal)

        self.node.send([sender], Accepted(
            slot=slot, ballot_num=self.ballot_num))

class Replica(Role):

    def __init__(self, node, execute_fn, state, slot, decisions, peers):
        super(Replica, self).__init__(node)
        self.execute_fn = execute_fn
        self.state = state
        self.slot = slot
        self.decisions = decisions
        self.peers = peers
        self.proposals = {}
        # next slot num for a proposal (may lead slot)
        self.next_slot = slot
        self.latest_leader = None
        self.latest_leader_timeout = None

    # making proposals

    def do_Invoke(self, sender, caller, client_id, input_value):
        proposal = Proposal(caller, client_id, input_value)
        slot = next((s for s, p in self.proposals.iteritems() if p == proposal), None)
        # propose, or re-propose if this proposal already has a slot
        self.propose(proposal, slot)

    def propose(self, proposal, slot=None):
        """Send (or resend, if slot is specified) a proposal to the leader"""
        if not slot:
            slot, self.next_slot = self.next_slot, self.next_slot + 1
        self.proposals[slot] = proposal
        # find a leader we think is working - either the latest we know of, or
        # ourselves (which may trigger a scout to make us the leader)
        leader = self.latest_leader or self.node.address
        self.logger.info("proposing %s at slot %d to leader %s" % (proposal, slot, leader))
        self.node.send([leader], Propose(slot=slot, proposal=proposal))

    # handling decided proposals

    def do_Decision(self, sender, slot, proposal):
        assert not self.decisions.get(self.slot, None), \
                "next slot to commit is already decided"
        if slot in self.decisions:
            assert self.decisions[slot] == proposal, \
                "slot %d already decided with %r!" % (slot, self.decisions[slot])
            return
        self.decisions[slot] = proposal
        self.next_slot = max(self.next_slot, slot + 1)

        # re-propose our proposal in a new slot if it lost its slot and wasn't a no-op
        our_proposal = self.proposals.get(slot)
        if our_proposal is not None and our_proposal != proposal and our_proposal.caller:
            self.propose(our_proposal)

        # execute any pending, decided proposals
        while True:
            commit_proposal = self.decisions.get(self.slot)
            if not commit_proposal:
                break  # not decided yet
            commit_slot, self.slot = self.slot, self.slot + 1

            self.commit(commit_slot, commit_proposal)

    def commit(self, slot, proposal):
        """Actually commit a proposal that is decided and in sequence"""
        decided_proposals = [p for s, p in self.decisions.iteritems() if s < slot]
        if proposal in decided_proposals:
            self.logger.info("not committing duplicate proposal %r at slot %d", proposal, slot)
            return  # duplicate

        self.logger.info("committing %r at slot %d" % (proposal, slot))
        if proposal.caller is not None:
            # perform a client operation
            self.state, output = self.execute_fn(self.state, proposal.input)
            self.node.send([proposal.caller], Invoked(client_id=proposal.client_id, output=output))

    # tracking the leader

    def do_Adopted(self, sender, ballot_num, accepted_proposals):
        self.latest_leader = self.node.address
        self.leader_alive()

    def do_Accepting(self, sender, leader):
        self.latest_leader = leader
        self.leader_alive()

    def do_Active(self, sender):
        if sender != self.latest_leader:
            return
        self.leader_alive()

    def leader_alive(self):
        if self.latest_leader_timeout:
            self.latest_leader_timeout.cancel()

        def reset_leader():
            idx = self.peers.index(self.latest_leader)
            self.latest_leader = self.peers[(idx + 1) % len(self.peers)]
            self.logger.debug("leader timed out; tring the next one, %s", self.latest_leader)
        self.latest_leader_timeout = self.set_timer(LEADER_TIMEOUT, reset_leader)

    # adding new cluster members

    def do_Join(self, sender):
        if sender in self.peers:
            self.node.send([sender], Welcome(
                state=self.state, slot=self.slot, decisions=self.decisions))

class Commander(Role):

    def __init__(self, node, ballot_num, slot, proposal, peers):
        super(Commander, self).__init__(node)
        self.ballot_num = ballot_num
        self.slot = slot
        self.proposal = proposal
        self.acceptors = set([])
        self.peers = peers
        self.quorum = len(peers) / 2 + 1

    def start(self):
        self.node.send(set(self.peers) - self.acceptors, Accept(
                            slot=self.slot, ballot_num=self.ballot_num, proposal=self.proposal))
        self.set_timer(ACCEPT_RETRANSMIT, self.start)

    def finished(self, ballot_num, preempted):
        if preempted:
            self.node.send([self.node.address], Preempted(slot=self.slot, preempted_by=ballot_num))
        else:
            self.node.send([self.node.address], Decided(slot=self.slot))
        self.stop()

    def do_Accepted(self, sender, slot, ballot_num):
        if slot != self.slot:
            return
        if ballot_num == self.ballot_num:
            self.acceptors.add(sender)
            if len(self.acceptors) < self.quorum:
                return
            self.node.send(self.peers, Decision(slot=self.slot, proposal=self.proposal))
            self.finished(ballot_num, False)
        else:
            self.finished(ballot_num, True)

class Scout(Role):

    def __init__(self, node, ballot_num, peers):
        super(Scout, self).__init__(node)
        self.ballot_num = ballot_num
        self.accepted_proposals = {}
        self.acceptors = set([])
        self.peers = peers
        self.quorum = len(peers) / 2 + 1
        self.retransmit_timer = None

    def start(self):
        self.logger.info("scout starting")
        self.send_prepare()

    def send_prepare(self):
        self.node.send(self.peers, Prepare(ballot_num=self.ballot_num))
        self.retransmit_timer = self.set_timer(PREPARE_RETRANSMIT, self.send_prepare)

    def update_accepted(self, accepted_proposals):
        acc = self.accepted_proposals
        for slot, (ballot_num, proposal) in accepted_proposals.iteritems():
            if slot not in acc or acc[slot][0] < ballot_num:
                acc[slot] = (ballot_num, proposal)

    def do_Promise(self, sender, ballot_num, accepted_proposals):
        if ballot_num == self.ballot_num:
            self.logger.info("got matching promise; need %d" % self.quorum)
            self.update_accepted(accepted_proposals)
            self.acceptors.add(sender)
            if len(self.acceptors) >= self.quorum:
                # strip the ballot numbers from self.accepted_proposals, now that it
                # represents a majority
                accepted_proposals = dict((s, p) for s, (b, p) in self.accepted_proposals.iteritems())
                # We're adopted; note that this does *not* mean that no other leader is active.
                # Any such conflicts will be handled by the commanders.
                self.node.send([self.node.address],
                               Adopted(ballot_num=ballot_num, accepted_proposals=accepted_proposals))
                self.stop()
        else:
            # this acceptor has promised another leader a higher ballot number, so we've lost
            self.node.send([self.node.address], Preempted(slot=None, preempted_by=ballot_num))
            self.stop()

class Leader(Role):

    def __init__(self, node, peers, commander_cls=Commander, scout_cls=Scout):
        super(Leader, self).__init__(node)
        self.ballot_num = Ballot(0, node.address)
        self.active = False
        self.proposals = {}
        self.commander_cls = commander_cls
        self.scout_cls = scout_cls
        self.scouting = False
        self.peers = peers

    def start(self):
        # reminder others we're active before LEADER_TIMEOUT expires
        def active():
            if self.active:
                self.node.send(self.peers, Active())
            self.set_timer(LEADER_TIMEOUT / 2.0, active)
        active()

    def spawn_scout(self):
        assert not self.scouting
        self.scouting = True
        self.scout_cls(self.node, self.ballot_num, self.peers).start()

    def do_Adopted(self, sender, ballot_num, accepted_proposals):
        self.scouting = False
        self.proposals.update(accepted_proposals)
        # note that we don't re-spawn commanders here; if there are undecided
        # proposals, the replicas will re-propose
        self.logger.info("leader becoming active")
        self.active = True

    def spawn_commander(self, ballot_num, slot):
        proposal = self.proposals[slot]
        self.commander_cls(self.node, ballot_num, slot, proposal, self.peers).start()

    def do_Preempted(self, sender, slot, preempted_by):
        if not slot:  # from the scout
            self.scouting = False
        self.logger.info("leader preempted by %s", preempted_by.leader)
        self.active = False
        self.ballot_num = Ballot((preempted_by or self.ballot_num).n + 1, self.ballot_num.leader)

    def do_Propose(self, sender, slot, proposal):
        if slot not in self.proposals:
            if self.active:
                self.proposals[slot] = proposal
                self.logger.info("spawning commander for slot %d" % (slot,))
                self.spawn_commander(self.ballot_num, slot)
            else:
                if not self.scouting:
                    self.logger.info("got PROPOSE when not active - scouting")
                    self.spawn_scout()
                else:
                    self.logger.info("got PROPOSE while scouting; ignored")
        else:
            self.logger.info("got PROPOSE for a slot already being proposed")

class Bootstrap(Role):

    def __init__(self, node, peers, execute_fn,
                 replica_cls=Replica, acceptor_cls=Acceptor, leader_cls=Leader,
                 commander_cls=Commander, scout_cls=Scout):
        super(Bootstrap, self).__init__(node)
        self.execute_fn = execute_fn
        self.peers = peers
        self.peers_cycle = itertools.cycle(peers)
        self.replica_cls = replica_cls
        self.acceptor_cls = acceptor_cls
        self.leader_cls = leader_cls
        self.commander_cls = commander_cls
        self.scout_cls = scout_cls

    def start(self):
        self.join()

    def join(self):
        self.node.send([next(self.peers_cycle)], Join())
        self.set_timer(JOIN_RETRANSMIT, self.join)

    def do_Welcome(self, sender, state, slot, decisions):
        self.acceptor_cls(self.node)
        self.replica_cls(self.node, execute_fn=self.execute_fn, peers=self.peers,
                         state=state, slot=slot, decisions=decisions)
        self.leader_cls(self.node, peers=self.peers, commander_cls=self.commander_cls,
                        scout_cls=self.scout_cls).start()
        self.stop()

class Seed(Role):

    def __init__(self, node, initial_state, execute_fn, peers, bootstrap_cls=Bootstrap):
        super(Seed, self).__init__(node)
        self.initial_state = initial_state
        self.execute_fn = execute_fn
        self.peers = peers
        self.bootstrap_cls = bootstrap_cls
        self.seen_peers = set([])
        self.exit_timer = None

    def do_Join(self, sender):
        self.seen_peers.add(sender)
        if len(self.seen_peers) <= len(self.peers) / 2:
            return

        # cluster is ready - welcome everyone
        self.node.send(list(self.seen_peers), Welcome(
            state=self.initial_state, slot=1, decisions={}))

        # stick around for long enough that we don't hear any new JOINs from
        # the newly formed cluster
        if self.exit_timer:
            self.exit_timer.cancel()
        self.exit_timer = self.set_timer(JOIN_RETRANSMIT * 2, self.finish)

    def finish(self):
        # bootstrap this node into the cluster we just seeded
        bs = self.bootstrap_cls(self.node, peers=self.peers, execute_fn=self.execute_fn)
        bs.start()
        self.stop()

class Requester(Role):

    client_ids = itertools.count(start=100000)

    def __init__(self, node, n, callback):
        super(Requester, self).__init__(node)
        self.client_id = self.client_ids.next()
        self.n = n
        self.output = None
        self.callback = callback

    def start(self):
        self.node.send([self.node.address], Invoke(caller=self.node.address,
                                                   client_id=self.client_id, input_value=self.n))
        self.invoke_timer = self.set_timer(INVOKE_RETRANSMIT, self.start)

    def do_Invoked(self, sender, client_id, output):
        if client_id != self.client_id:
            return
        self.logger.debug("received output %r" % (output,))
        self.invoke_timer.cancel()
        self.callback(output)
        self.stop()

class Member(object):

    def __init__(self, state_machine, network, peers, seed=None,
                 seed_cls=Seed, bootstrap_cls=Bootstrap):
        self.network = network
        self.node = network.new_node()
        if seed is not None:
            self.startup_role = seed_cls(self.node, initial_state=seed, peers=peers,
                                      execute_fn=state_machine)
        else:
            self.startup_role = bootstrap_cls(self.node, execute_fn=state_machine, peers=peers)
        self.requester = None

    def start(self):
        self.startup_role.start()
        self.thread = threading.Thread(target=self.network.run)
        self.thread.start()

    def invoke(self, input_value, request_cls=Requester):
        assert self.requester is None
        q = Queue.Queue()
        self.requester = request_cls(self.node, input_value, q.put)
        self.requester.start()
        output = q.get()
        self.requester = None
        return output
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