Xcode11之后,我们创建的工程中,会多出SceneDelegate.h
和 SceneDelegate.m
文件。
在iOS13之前,App生命周期和UI生命周期是交由AppDelegate来管理的;
在iOS13之后,为了为了iPadOS的多窗口支持,交由AppDelegate和SceneDelegate来管理;
那么问题来了,我们不可能设置工程最低支持iOS13,如果才能保留SceneDelegate并且兼容之前的代码呢?
思路:添加支持版本定义 API_AVAILABLE(ios(13.0))
代码如下:
// 1. 在SceneDelegate.h中更改
#import <UIKit/UIKit.h>
UIKIT_EXTERN API_AVAILABLE(ios(13.0)) @interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end
// 2. 在AppDelegate.m中更改
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)) {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end