职业要求

As a Android engineer at Oculus, you’ll be architecting and building the VR experience on Android devices. You'll be leveraging your deep knowledge of Android to bring the Oculus experience to a global, mobile userbase, and to make it easy for content creators to do the same. The ideal candidate will have experience building complex native Android applications and libraries, and experience shipping and supporting both end users and developers.

Responsibilities

Create a thriving Android ecosystem around virtual reality.
Build and support an excellent development platform for content creators.
Help drive the feature roadmap of Oculus products on Android.
Design and implement the Oculus Android platform.
Optimize the experience across different application types.
Deliver an SDK to content creators and ensure its usability.
Minimum Qualification

At least 7 years’ software engineering experience in Java, C or C++
2+ years of experience working with Android, shipping at least one application/software library
Experience working with the NDK
Experience with game engines such as Unity3D or Unreal
Strong 3D math and 3D graphics (OpenGL, DirectX) experience
Experience building an SDK
Deep understanding of managing the tradeoffs between power and performance

As an experienced software engineer at Oculus, you’ll be building the core tech that powers the upcoming Oculus standalone device.

Responsibilities

Develop robust and high performance software systems
Work closely with hardware teams to find creative solutions around technical limitations
Coordinate and collaborate with other software engineers to accelerate development
Help deliver an exceptional virtual reality experience by improving performance and quality of our SDK and platform.
Improve code quality and stability across groups.
Experience utilizing automation tools to deliver robust software components.
Background building subsystems and standalone tools.
Add support for new hardware features.
Develop systems for telemetry and software instrumentation
Minimum Qualification

BS degree in computer science or related field
Experience in native systems development.
5+ years of programming experience in C++ / C
5+ years experience in the following: low-level systems programming, embedded systems, operating systems and/or compilers

Responsibilities

Prototype and develop the UI and user experience for the Oculus Carmel Browser.
Help drive web standard interfaces for interactions, security and trust alongside other major browser vendors.
Interact with multiple product and design teams to supply interaction requirements specific to the VR web and help develop a new unified interaction paradigm across all app types.
Self-sufficient: Able to define the architectures and technologies that will be used in the browser to ultimately deliver this new VR experience for the web.
Ability to iterate and incrementally deliver UI and user experiences to user testing well before general release.
Minimum Qualification

3+ years of experience developing and debugging systems software in C++
B.S. in Computer Science/Computer Engineering or equivalent experience
Experience in building and shipping a functional user interface in a software project
Skilled in design thinking and process
Experience writing performance-critical software

Responsibilities

You will leverage your product and design sensibilities for the creation of novel interactive experiences.
Build engine features to deliver VFX artist prototypes.
Partner closely with the art team to help define and implement their vision.
You work well in groups smoothly coordinating and collaborating across multiple, diverse teams.
Working closely with designers in developing and iterating on game mechanics and systems.
Collaborating with internal and external cross-disciplinary teams.
Minimum Qualification

3+ years of software engineering on games.
3+ years experience with 3D graphics.
3+ years experience with gameplay system design or game tool development.
3+ years experience with feature implementation.
3+ years experience with game engines including Unreal or Native Engine development.
5+ years experience with C/C++ programming on systems.
Experience in gameplay prototyping and engineering.

Senior Software Engineer
We're looking for a senior software engineer to be part of a highly motivated and experienced team. You'll design and deliver, deliver and ship new features in addition to strengthening content for gaming platform technologies.
Job Duties:
Responsible for the design, development, creation and modification of software, using applied mathematics, computer applications and utilities.
Work individually and as part of a team to design and create software for Valve's proprietary Source technology, new Valve products and additional content and features for existing Valve products.
Apply expertise in 2D and 3D computer graphics and user interface design to create complex content delivery systems and gaming platform technologies.
Utilize Windows development tools, compilers and other technologies to write and implement customized software according to the design and specifications for Valve products.
Job Requirements:
Bachelor's degree in Computer Science, Information Technology* or directly related tech field or foreign degree equivalent and 6 years of professional software development experience in the video entertainment industry.
Must have 6 years of experience in 2D and 3D computer graphics and user interface design, utilizing Windows development tools, compiler and other technologies.
Must have at least 3 years' experience in composited desktop architecture and windowing systems.
Must have at least 3 years' practical experience in systems level programming, single and multi-threaded debugging, performance tuning, profiling and vectorization optimizations for real-world applications.
Must have at least 3 years' experience with real-time graphics rendering APIs such as OpenGL and Direct3D, and a fundamental understanding of the underlying graphics processing pipeline at the hardware level.
Must have at least 3 years' experience tuning the performance of hardware-accelerated 2D and 3D rendering applications.
Must have at least 3 years' experience utilizing the theories, methodologies, and industry standards of software application development in platforms, user interfaces, and systems architecture.
Must also have at least 3 years' experience with the following platforms and systems: Windows, Linux, FreeBSD, Solaris, Android, ChromeOS, x86/AMD64, SSE/AVX, ARM, MIPS, and NEON as well as the following development tools and technologies: GCC, Visual Studio, LLVM, clang, GLSL, and Cg.
*Will accept 3- or 4-year degrees. Any suitable combination of education, training or experience is acceptable.
Position is located in Bellevue, WA

Virtual Reality - Engineers
At Valve we are pushing the boundaries of virtual reality and related technologies. We are looking for versatile, self-directed hardware and software engineers in many disciplines that can help us achieve the next steps in VR. Join the Valve team pursuing hardware design, software development, prototyping, testing, and production as we invent, design, and deliver new experiences to over 100 million customers.
Experience in one or more of the following areas:
User Interfaces
Human Computer Interaction
Controllers
Computer Vision (Tracking, Photogrammetry, Bundle Adjustment)
Image-Based Rendering & Light Field Rendering
Optics & Computational Displays
Tracking (EKF, State Estimation, Inertial Navigation, Control Theory)
3D Graphics: Shading, Rendering, Drivers
Engine Integration (Unity, Unreal)
Spatialized Audio
Human Perception & Vision Science
FPGA / ASIC Development
Analog / Mixed Signal Circuit Design
Embedded Firmware
Video Compression
Wireless Technologies

最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
  • 序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...
    沈念sama阅读 159,015评论 4 362
  • 序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...
    沈念sama阅读 67,262评论 1 292
  • 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
    开封第一讲书人阅读 108,727评论 0 243
  • 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...
    开封第一讲书人阅读 43,986评论 0 205
  • 正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...
    茶点故事阅读 52,363评论 3 287
  • 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
    开封第一讲书人阅读 40,610评论 1 219
  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
    沈念sama阅读 31,871评论 2 312
  • 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
    开封第一讲书人阅读 30,582评论 0 198
  • 序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...
    沈念sama阅读 34,297评论 1 242
  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
    茶点故事阅读 30,551评论 2 246
  • 正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...
    茶点故事阅读 32,053评论 1 260
  • 序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...
    沈念sama阅读 28,385评论 2 253
  • 正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...
    茶点故事阅读 33,035评论 3 236
  • 文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...
    开封第一讲书人阅读 26,079评论 0 8
  • 文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...
    开封第一讲书人阅读 26,841评论 0 195
  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
    沈念sama阅读 35,648评论 2 274
  • 正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...
    茶点故事阅读 35,550评论 2 270

推荐阅读更多精彩内容