Android事件分发详解

  1. 触摸事件都被封装为MotionEvent
  2. 触摸事件有:
    • ACTION_DOWN
    • ACTION_UP
    • ACTION_MOVE
    • ACTION_POINTER_DOWN
    • ACTION_POINTER_UP
    • ACTION_CANCEL
  3. 每个MotionEvent包含
    • 触摸位置
    • 触点数量
    • 事件时间戳
  4. 一个“手势Gesture”是以ACTION_DOWN开始,以ACTION_UP结束。

事件的分发处理:

  1. 开始于Activity的dispatchTouchEvent()
  2. 分发到ViewGroup,ViewGroup可以进行截获
  3. ViewGroup分发到子View
  4. 要处理事件,必须对事件的ACTION_DOWN声明为感兴趣。
  5. 事件处理,结束于处理事件的View;事件未处理,结束于Activity的onTouchEvent。

最初的事件,来源于Activity。是Activity::dispatchTouchEvent

另外还有:
Activity::dispatchKeyEvent(KeyEvent event)
Activity::dispatchTrackballEvent(MotionEvent ev)
Activity::dispatchGenericMotionEvent(MotionEvent ev)
等等

// Activity源码

/**
* Called to process touch screen events.  You can override this to
* intercept all touch screen events before they are dispatched to the
* window.  Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
   if (ev.getAction() == MotionEvent.ACTION_DOWN) {
       onUserInteraction();
   }
   if (getWindow().superDispatchTouchEvent(ev)) {
       return true;
   }
   return onTouchEvent(ev);
}

/**
* Called whenever a key, touch, or trackball event is dispatched to the
* activity.  Implement this method if you wish to know that the user has
* interacted with the device in some way while your activity is running.
*/
public void onUserInteraction() {
}

private Window mWindow;
public Window getWindow() {
   return mWindow;
}

final void attach(........) {
   mWindow = new PhoneWindow(this, window, activityConfigCallback);
   mWindow.setWindowControllerCallback(this);
   mWindow.setCallback(this);
   mWindow.setOnWindowDismissedCallback(this);
   mWindow.getLayoutInflater().setPrivateFactory(this);
   mWindow.setWindowManager(
               (WindowManager)context.getSystemService(Context.WINDOW_SERVICE),
               mToken, mComponent.flattenToString(),
               (info.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0);
   if (mParent != null) {
       mWindow.setContainer(mParent.getWindow());
   }
   mWindowManager = mWindow.getWindowManager();
   mCurrentConfig = config;

   mWindow.setColorMode(info.colorMode);
}

上面可以看到:

  1. Activity::dispatchTouchEvent里面对事件进行分发,可以重写这个方法,截获所有触摸事件,使得没有任何事件可以分发到Window/ViewGroup/View,是所有事件的入口。

  2. 分发顺序是:Activity -> Window -> ViewGroup -> ... ViewGroup -> View。

  3. ACTION_DOWN是一次新的事件的开始,所以会特别对待。ViewGroup和View里面在收到ACTION_DOWN事件时,会重置自身的触摸状态,重新开始计数。

  4. 仅当Activity里面的ViewGroup/View都没有消化事件,才能执行到Activity自身的onTouchEvent事件。

  5. onUserInteraction是用户与Activity交互的回调,只要用户与Activity有交互,就会触发。表示用户触发了任意事件。

  6. Activity里面的Window实例是PhoneWindow,所以superDispatchTouchEvent调用的PhoneWindow::superDispatchTouchEvent().

PhoneWindow源码
/frameworks/base/core/java/com/android/internal/policy/PhoneWindow.java

@Override
public boolean superDispatchKeyEvent(KeyEvent event) {
    return mDecor.superDispatchKeyEvent(event);
}

@Override
public boolean superDispatchKeyShortcutEvent(KeyEvent event) {
    return mDecor.superDispatchKeyShortcutEvent(event);
}

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

@Override
public boolean superDispatchTrackballEvent(MotionEvent event) {
    return mDecor.superDispatchTrackballEvent(event);
}

@Override
public boolean superDispatchGenericMotionEvent(MotionEvent event) {
    return mDecor.superDispatchGenericMotionEvent(event);
}

// This is the top-level view of the window, containing the window decor.
private DecorView mDecor;
private void installDecor() {
    mForceDecorInstall = false;
    if (mDecor == null) {
        mDecor = generateDecor(-1);
        mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
        mDecor.setIsRootNamespace(true);
        if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
            mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
        }
    } else {
        mDecor.setWindow(this);
    }
}

上面可以看到:

  1. PhoneWindow::superDispatchTouchEvent()调用的是mDecor::superDispatchTouchEvent().

  2. mDecor是DecorView,是Window的rootview。DecorView继承于FrameLayout.

  3. 所以最终superDispatchTouchEvent会调用到DecorView::superDispatchTouchEvent.

  4. 也即是,Activity里接受到的事件,最先会分发到DecorView(当然,你可以重写方法,使其分发到自己的View).

DecorView源码
/frameworks/base/core/java/com/android/internal/policy/DecorView.java

public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks {
    public boolean superDispatchKeyEvent(KeyEvent event) {
        // Give priority to closing action modes if applicable.
        if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
            final int action = event.getAction();
            // Back cancels action modes first.
            if (mPrimaryActionMode != null) {
                if (action == KeyEvent.ACTION_UP) {
                    mPrimaryActionMode.finish();
                }
                return true;
            }
        }

        return super.dispatchKeyEvent(event);
    }

    public boolean superDispatchKeyShortcutEvent(KeyEvent event) {
        return super.dispatchKeyShortcutEvent(event);
    }

    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

    public boolean superDispatchTrackballEvent(MotionEvent event) {
        return super.dispatchTrackballEvent(event);
    }

    public boolean superDispatchGenericMotionEvent(MotionEvent event) {
        return super.dispatchGenericMotionEvent(event);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return onInterceptTouchEvent(event);
    }
}

最后还是调用到父类FrameLayout::dispatchTouchEvent

FrameLayout源码
/frameworks/base/core/java/android/widget/FrameLayout.java

public class FrameLayout extends ViewGroup {

}

FrameLayout没有dispatchTouchEvent方法,意味着FrameLayout没有覆盖ViewGroup::dispatchTouchEvent。所以,最终调用到ViewGroup::dispatchTouchEvent

ViewGroup源码
/frameworks/base/core/java/android/view/ViewGroup.java

public abstract class ViewGroup extends View implements ViewParent, ViewManager {
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            /// ACTION_DOWN表示一次新事件,进行了状态的清理
            
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                
                cancelAndClearTouchTargets(ev);
                /// 这个方法会向TouchTarget链表分发ACTION_CANCEL.

                resetTouchState();
                /// 这个方法会设置mFirstTouchTarget为null。
            }

            // Check for interception.
            /// 截获仅发生在ACTION_DOWN,或 mFirstTouchTarget不为空才进行截获(mFirstTouchTarget是指当前事件最先处理的子对象)
            /// ACTION_DOWN是初次事件,所以直接进入onInterceptTouchEvent();
            /// mFirstTouchTarget不为空,1.可能是POINTER_DOWN/MOVE/UP等非初次事件且有子对象。

            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {

                /// 能进入这里,说明:1.是ACTION_DOWN初次事件,不管有没有子对象 2.是其它POINTER_DOWN/MOVE/UP事件且当前ViewGroup有子对象。

                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                
                /// 如果没有禁止截获,则调用onInterceptTouchEvent,也即是说onInterceptTouchEvent并不是无条件执行,还需要启用截获。
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                /// 既不是事件的开始(DOWN事件表示事件开始),又没有可以接受事件的子对象(mFirstTouchTarget==null)则认为事件无需再往下分发。
                /// 无需往下分发,等价于当前ViewGroup截获了事件。所以设置intercepted为true。
                ///(其实还是有点本质区别,这里只是没有子对象可以接受事件,并不是ViewGroup主动截获。可以叫这种情况为叶子)

                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            /// 这里截获为true有两种情况:
            /// 1. this.onInterceptTouchEvent 返回true。
            /// 2. 非DOWN事件且没有子对象。
            /// 所以,这里能调用,只有1情况下发生,即主动截获。
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            /// 上面整个过程都没有return,说明会继续执行。

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;

            /// 既非取消事件,也非叶子,且没有主动截获才能执行。(如果是叶子,无需往这个代码块看)
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.

                /// 如果事件目标是有焦点的,那么将事件分发给焦点View,否则清除flag,按照正常逻辑分发。

                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        /// 根据坐标点,查找ViewGroup里面可以处理这个点的Children Views,从前往后查找。

                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        /// isChildrenDrawingOrderEnabled可以指定child的绘制顺序。通过重写getChildDrawingOrder。

                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : I;
                            
                            /// 重写getChildDrawingOrder可以改变ViewGroup绘制child的顺序。

                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.

                            /// 如果有一个child获取了焦点,那么先让它获得事件,遍历找到那个获取了焦点的child。
                            /// 如果没有焦点,则进行普通的遍历分发,看哪个child能够处理事件。

                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            /// 1. 有焦点,找到了获取焦点的child。没焦点,child是当前遍历的child。
                            
                            /// 当前child是否能够接受点事件,点是否在当前View里面。不是,查找下一个。
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            /// 找到了点所在,可以接收事件的child view。中断查找!!!(意思是,ViewGroup里面仅能有一个子View能够处理事件)
                            /// 从TouchTarget链表里查找当前child view,找到,说明DOWN事件时,child view返回了true,接收了这次事件。
                            /// 所以紧随的POINTER_DOWN/MOVE/UP事件就直接分发到该child view即可。所以退出遍历。

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                // child已经表明接收事件,所以将新的信息发给它处理。
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            /// 如果从TouchTarget链表中找不到当前child view,则表示,这次事件是新的事件(可能是新的DOWN事件)。
                            /// 如果这个child view准备分发Up事件,先取消了Up事件分发的标识(因为有新的事件已经到来)。
                            /// 分发入口dispatchTransformedTouchEvent:参数是非cancel,对象是child。(即分发事件到child)。
                            /// 我觉得这里能够进入调用,除非是ACTION_DOWN事件,即新的一次事件到来。没有测试,不敢保证。

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {

                                /// dispatchTransformedTouchEvent其实就是调用了dispatchTouchEvent。这里是child::dispatchTouchEvent。
                                /// 如果返回true,表示child::dispatchTouchEvent返回true,意味着child view接收这次新的事件。

                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                
                                /// ACTION_DOWN事件后,当前的child表明自己能够接收事件,所以加入到TouchTarget链表中。
                                /// 这样,下一个ACTION_MOVE/UP等事件就直接分发到child,而不再需要这里的dispatchTouchEvent。
                                /// 由于dispatchTouchEvent已经执行过,所以标识alreadyDispatchedToNewTouchTarget为true。

                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    /// 如果遍历了所有子View,发觉没有子View接收事件,那么将事件分发给最近响应了事件的View。

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            /// 到这里可能有:
            /// 1. 叶子
            /// 2. 非叶子 且 非ACTION_DOWN的其它事件。

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                /// 如果是叶子,将这叶子作为普通View分发事件。
                // No touch targets so treat this as an ordinary view.

                //重点// 事件分发!!
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                /// 非叶子,遍历子View分发事件。
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;

                        //重点// 事件分发!! intercepted如果为true,则cancelChild就一直为true。

                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
}

有点长,没关系。

  1. ViewGroup继承于View,重写了dispatchTouchEvent,将事件分发给ViewGroup自身或某一个子View。

  2. 收到ACTION_DOWN表示一次新的触摸事件,进行了状态的清理。

  3. 先执行onInterceptTouchEvent()。但onInterceptTouchEvent并不是无条件执行,当且仅当下面条件符合才会执行:

    1. 启用了截获(先决条件)
    2. 是ACTION_DOWN事件;或者是非ACTION_DOWN事件,但必须含有子对象(非叶子)。
  4. 这里的叶子是指:ViewGroup可能含有子View,但事件没法往下传递(主动拦截或子View不接收事件),此时称这个ViewGroup为叶子。

  5. DOWN事件到来,如果ViewGroup没有截获事件,且含有子View:

    1. 先获取事件是否分发给有焦点子View,是则直接分发到有焦点的子View。
    2. 如果有焦点的子View没能处理事件,或者触点不在有焦点的子View内,那么分发到其它可能的子View。
    3. 没有焦点,遍历所有子View,找到能够接收事件,且触点在子View范围内的那个子View。
    4. 如果那个child view已经在TouchTarget链表里,那么退出查找,直接将事件分发到child view。
    5. 如果那个child view不在TouchTarget链表里,将事件分发到child view,调用child view::dispatchTouchEvent,看child view是否对事件感兴趣。
      1. 如果child view::dispatchTouchEvent返回true,则表示child view表明关心事件,那么将其加入到TouchTarget链表里。
      2. 如果child view::dispatchTouchEvent返回false,则表示虽然点是在child view里,但child view不关心事件,继续查找下一个child。
      3. 如果Down事件child view::dispatchTouchEvent返回false,将不会把child view加入TouchTarget链表中,将导致后续的POINTER_DOWN/MOVE/UP事件都不再分发给该child view,因为除了DOWN事件外,其它事件仅分发给TouchTarget链表。(这就是onTouchEvent返回false的效果)
    6. 含有child view,但都没有child view对事件感兴趣,则将事件分发到最近响应了事件的View。
  6. dispatchTransformedTouchEvent封装了下一个dispatchTouchEvent。即要么dispatchTouchEvent给自己,要么dispatchTouchEvent给子View。

  7. 子View要表明自己对事件感兴趣,则需要在ACTION_DOWN时,dispatchTouchEvent返回true。即使其它ACTION情况下dispatchTouchEvent返回false也没关系,只要ACTION_DOWN时dispatchTouchEvent返回true,属于这一次事件的MOVE/UP等都会分发到该View(因为它已经加入了TouchTarget链表了)。

  8. 仅当ViewGroup是叶子时,ViewGroup才会dispatchTouchEvent给自己。换句话,只要子View表明了接收事件,子View所在的ViewGroup就不会把事件分发给自己!所以,如果子View表明了接收事件,那么子View所在的ViewGroup就不会产生onTouch和onTouchEvent!

  9. 子View的dispatchTouchEvent坐标系,以父View为坐标系。其中getX表示父坐标系,getRawX才是屏幕坐标系。

    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     * 根据参数有不同的行为。关键的参数是 boolean cancel,View child。
     * 如果cancel是true,表示分发取消事件,否则分发的是参数中的MotionEvent。
     * 如果child是null,表示分发对象是ViewGroup自身。
     * 如果child非null,表示分发对象是子child对象。
     *
     * 也即是说,这个方法用来分发MotionEvent到参数中的View child,如果View child为null,则分发到ViewGroup自身。
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        
        /// 如果是取消事件:分发取消事件完成后,直接返回。

        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                /// 此次调用,分发对象是自身
                handled = super.dispatchTouchEvent(event);
            } else {
                /// 此次调用,分发对象的是子child对象
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        /// 计算此次事件对应的触点数量,即pointerCount和对应的数组。

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        
        /// 如果发觉信息不合法,直接认为分发没有处理,返回false。
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.

        // 如果触点数量和上一次一样,我们可以小心的重用,否则需要复制。

        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    /// 此次调用,分发对象是自身
                    handled = super.dispatchTouchEvent(event);
                } else {
                    /// 此次调用,分发对象是子child对象,坐标系是相对于ViewGroup自身,重新计算坐标。
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                    /// 分发完成,恢复坐标系。(这就是小心重用)
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        /// 到达这里有点复杂,只有两种情况:
        /// 1. newPointerIdBits != oldPointerIdBits 可以到达。
        /// 2. newPointerIdBits == oldPointerIdBits 且 child != null 且 child.hasIdentityMatrix()为false 可以到达。
        /// 3. 其它情况则已经返回了。

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            /// 此次调用,分发对象是自身
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            /// 此次调用,分发对象是子child对象,坐标系是相对于ViewGroup自身,重新计算坐标。
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

  1. 这个方法是dispatchTouchEvent的统一入口,如果参数View child不为null,则分发到View child,否则分发到ViewGroup自身。

  2. 参数中的int desiredPointerIdBits和触摸事件MotionEvent的封装有关,只是从MotionEvent里拿数据。

  3. 返回值就是dispatchTouchEvent的返回值,false表示未消化,true表示消化。

  4. View child并不是仅仅只是View对象,它的指向可以是任何继承于View的对象。

  5. 仅当ViewGroup是叶子时,才调用View::dispatchTouchEvent。仅当事件是分发给自身时,才需要调用View::dispatchTouchEvent。换句话,事件分发最后,只要到了叶子,都会调用到View::dispatchTouchEvent。

  6. 事件的分发,一个MotionEvent对象跨越了一系列调用链,调用过程不能随意修改MotionEvent的数据,所以修改了要进行还原;或者修改前复制一个副本,在副本上修改。

View源码
/frameworks/base/core/java/android/view/View.java

    /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     *
     * 表示事件已经分发到目标了。
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        /// 获取了焦点。
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        /// ACTION_DOWN表示新的一次事件到来,清除状态

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            
            /// 如果是enabled,且注册了onTouchListener,则调用当前View的onTouch!!  enabled的真假,并不影响onTouchEvent的调用!

            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            /// 紧接着,如果onTouch返回的是false,表示onTouch未消化事件,则调用当前View的onTouchEvent!!!
           /// 注意,如果enabled为false,也会执行onTouchEvent。

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

从没觉得如此简单:

  1. 无论是ViewGroup还是View,onTouch和onTouchEvent都是在dispatchTouchEvent中触发。调用顺序为:dispatchTouchEvent - onTouch - onTouchEvent。

    1. 对于View,由于是叶子,毫无疑问,就是:View::dispatchTouchEvent - View::onTouch - View::onTouchEvent。
    2. 对于ViewGroup,如果是叶子,也是:ViewGroup::dispatchTouchEvent - ViewGroup::onTouch - ViewGroup::onTouchEvent。
    3. 对于ViewGroup,如果不是叶子,是:ViewGroup::dispatchTouchEvent - ChildView::dispatchTouchEvent(onTouch - onTouchEvent都在此触发) - ViewGroup::onTouch - ViewGroup::onTouchEvent。
  2. 事件分发就是这么一回事,都在一个dispatchTouchEvent方法内就分发完成。

  3. Enabled下,当目标Target自身的onTouch返回false,自身的onTouchEvent才能被执行。而Disabled下,onTouch不会调用,但onTouchEvent能调用!!

  4. dispatchTouchEvent返回false,仅当onTouch返回falseonTouchEvent返回false。表示目标不关心事件。

  5. dispatchTouchEvent返回true,可以是onTouch返回true,或者onTouch返回false,但onTouchEvent返回true。表示目标关心事件。

  6. 要表明当前View对事件感兴趣,则需要在ACTION_DOWN时,dispatchTouchEvent返回true。

大致的调用链(核心):

// 事件分发入口
dispatchTouchEvent() {
   onIntercept
   dispatchTouchEvent() {
         onIntercept
         dispatchTouchEvent() {
                onIntercept
                ...
                dispatchTouchEvent() {(叶子)
                      if (! onTouch()) {
                          onTouchEvent()
                      }
                }
                ...
                onTouch
                onTouchEvent
         }
         onTouch
         onTouchEvent
   }
   onTouch
   onTouchEvent
}
  1. 对于事件分发的入口,只需要一个。所以如果你要自定义一个事件分发器,仅需一个方法接口就足够了。

  2. 调用链自上而下,只要其中一个方法返回true,则表示事件被消化,分发完成!!所以,越在调用链下面,调用的条件越苛刻

  3. 对于Target自身,onTouch和onTouchEvent并没有什么区别,仅仅是调用先后顺序不同而已。(这也解释了,GestureDetector既可以放在目标的onTouch,也可以放在目标的onTouchEvent)

  4. 父View有拦截的权利,子View有优先响应事件的权利。

  5. onIntercept可以提供截获的机会,返回true表示停止调用链的下潜,将自身作为叶子看待。

  6. 原生不支持调用链从头到尾都能执行。虽然所有onIntercept返回false,所有dispatchTouchEvent返回false,所有onTouch返回false,所有onTouchEvent返回false时,ACTION_DOWN事件可以在调用链执行一遍,但也仅仅限于ACTION_DOWN事件。要真正实现一个完整的事件可以被调用链所有View消化,必须重写掉TouchTarget链表。

附录:


继承关系图

实例讲解。


一般的视图

图中,有以下实例:

  1. Activity实例
  2. ListView实例 - ViewGroup - View
  3. TextView实例 - View

涉及继承,就有覆盖重写,override会导致调用顺序发生改变!最重要看清实例!实例!实例!

事件分发模型:

// 事件分发入口
Activity::dispatchTouchEvent(MotionEvent ev)
  |
PhoneWindow::superDispatchTouchEvent(MotionEvent ev)
  |
DecorView::superDispatchTouchEvent(MotionEvent event)
  |
FrameLayout::dispatchTouchEvent(MotionEvent event)
  |
ViewGroup::dispatchTouchEvent(MotionEvent ev) 
DecorView::onInterceptTouchEvent(MotionEvent ev)
FrameLayout::onInterceptTouchEvent(MotionEvent ev)
ViewGroup::onInterceptTouchEvent(MotionEvent ev)
  |
        ListView::dispatchTouchEvent(MotionEvent ev)
           |
        ViewGroup::dispatchTouchEvent(MotionEvent ev)
        ListView::onInterceptTouchEvent(MotionEvent ev)
        ViewGroup::onInterceptTouchEvent(MotionEvent ev)
                     |
                  TextView::dispatchTouchEvent(MotionEvent ev)
                     |
                  View::dispatchTouchEvent(MotionEvent ev)
                  TextView::onTouch(MotionEvent ev)
                  View::onTouch(MotionEvent ev)
                  TextView::onTouchEvent(MotionEvent ev)
                  View::onTouchEvent(MotionEvent ev)
         |
       ListView::onTouch(MotionEvent ev)
       ViewGroup::onTouch(MotionEvent ev)
       View::onTouch(MotionEvent ev)
       ListView::onTouchEvent(MotionEvent ev)
       ViewGroup::onTouchEvent(MotionEvent ev)
       View::onTouchEvent(MotionEvent ev)
....
....

ListView只是举例,可以使用RelativeLayout代替。

功能1: 点击TextView能够响应。

  1. 要事件传递到TextView,则说明从上而下,调用链要直达TextView。所以TextView之前的onIntercept要返回false,这样dispatch才能分发到TextView。

  2. TextView的dispatchTouchEvent要返回true,表明TextView关心事件!

  3. dispatchTouchEvent要返回true,要么TextView的onTouch返回true,要么TextView的onTouchEvent返回true。要么TextView重写dispatchTouchEvent返回true。

功能2: 禁用TextView的响应。

  1. 要禁用TextView的响应,只需要从调用链到TextView之前进行截获即可。所以,ListView重写onInterceptTouchEvent返回true,将ListView作为叶子,事件就不会再往下分发(包括ACTION_DOWN事件)。

  2. TextView中重写View的dispatchTouchEvent返回false,表明TextView不关心事件(但仍旧会收到ACTION_DOWN事件)。如果重写过程如果不调用super,将导致onTouch和onTouchEvent都不会调用到。

  3. TextView中重写View的onTouch返回false,重写View的onTouchEvent返回false(但也仍旧能收到ACTION_DOWN事件)。

  4. 一旦TextView在第一次dispatchTouchEvent中返回false,后续将不再收到MOVE/UP等事件,直到下一次ACTION_DOWN到来(见上面的TouchTarget链表)。

  5. 由于调用链中都返回false,所以ACTION_DOWN事件在调用链中执行了一遍,但也仅仅只有ACTION_DOWN事件。后续的事件被截获!

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyTextView: onTouch() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyTextView: onTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyViewGroup: onTouch() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MyViewGroup: onTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=17.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366519, downTime=745366519, deviceId=7, source=0x1002 }]
// ACTION_DOWN在调用链中执行了一次,后续的事件就被顶层截获消化
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366534, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366534, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=745366551, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=745366551, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=745366568, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=745366568, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366584, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366584, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366618, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=745366618, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366618, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366618, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366629, downTime=745366519, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=121.887146, y[0]=263.86258, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=745366629, downTime=745366519, deviceId=7, source=0x1002 }]

功能3:重写TextView的dispatchTouchEvent为

@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    Log.d(TAG, "dispatchTouchEvent() called with: event = [" + event + "]");
    if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
        return true;
    }
    return super.dispatchTouchEvent(event);
}

输出:

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506673, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506673, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506673, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506673, downTime=750506673, deviceId=7, source=0x1002 }]

// MyTextView在action=ACTION_DOWN时直接返回true,导致onTouch和onTouchEvent没能执行。
// 由于表明了关心事件,下面的ACTION_MOVE继续分发到TextView,此时由于调用的是super,所以会执行到onTouch和onTouchEvent。

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouch() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750506690, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouch() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750506723, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouch() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506737, downTime=750506673, deviceId=7, source=0x1002 }]

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouch() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MyTextView: onTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=24.858917, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=131.8779, y[0]=270.85892, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750506740, downTime=750506673, deviceId=7, source=0x1002 }]

改为:

```java
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
    Log.d(TAG, "dispatchTouchEvent() called with: event = [" + event + "]");
    if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
        return true;
    }
    return false;
}

输出:

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911608, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911608, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911608, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_DOWN, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911608, downTime=750911608, deviceId=7, source=0x1002 }]

// 在DOWN事件中,TextView::dispatchTouchEvent直接返回true,导致onTouch和onTouchEvent都没有调用。

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750911624, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750911624, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750911624, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750911624, downTime=750911608, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=1, eventTime=750911624, downTime=750911608, deviceId=7, source=0x1002 }]

// 在其它事件中,TextView::dispatchTouchEvent直接返回false,导致onTouch和onTouchEvent都没有调用,直接将事件抛到上层。
// 由于TextView声明为关心事件,所以ViewGroup不会分发到自身,自然就没有onTouch和onTouchEvent。

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750911641, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750911641, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750911641, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750911641, downTime=750911608, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_MOVE, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=2, eventTime=750911641, downTime=750911608, deviceId=7, source=0x1002 }]

D/MainActivity: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911721, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: dispatchTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911721, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyViewGroup: onInterceptTouchEvent() called with: ev = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911721, downTime=750911608, deviceId=7, source=0x1002 }]
D/MyTextView: dispatchTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=38.851624, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911721, downTime=750911608, deviceId=7, source=0x1002 }]
D/MainActivity: onTouchEvent() called with: event = [MotionEvent { action=ACTION_UP, actionButton=0, id[0]=0, x[0]=118.889915, y[0]=284.85162, toolType[0]=TOOL_TYPE_FINGER, buttonState=0, metaState=0, flags=0x0, edgeFlags=0x0, pointerCount=1, historySize=0, eventTime=750911721, downTime=750911608, deviceId=7, source=0x1002 }]

图解:

QQ20180201-093106@2x.png

QQ20180131-202708@2x.png

如图,
事件分发,从窗口到Activity到ViewGroup再到View,经历着ABCD四个节点。
事件分发从父到子,向下分发(父的dispatch先于子的dispatch)。
事件响应从子到父,向上冒泡,子不响应父才有机会响应(子的onTouch先于父的onTouch)。
DOWN事件,最深分发到最先返回true的那个View。
其它事件,最深分发到上面DOWN事件记录的那个View,按DOWN事件记录的路径分发。
只有DOWN事件关心触点范围的View,其它事件按DOWN事件记录的路径依次分发到最深的那个View

一次完整的事件分发流图

DOWN - Activity - ...- ViewGroupZ - ViewA - onTouch - true - END
MOVE - Activity - ...- ViewGroupZ - ViewA - onTouch - ? - END
UP - Activity - ...- ViewGroupZ - ViewA - onTouch - ? - END

意思是:
DOWN事件,最先返回true的是ViewA。
后续的MOVE/UP事件,最深分发到ViewA,此时无论MOVE/UP是否在ViewA之上,都按照DOWN事件记录的到ViewA的路径分发。ViewA返回true分发结束;返回false事件冒泡,但没有意义,因为DOWN事件仅被ViewA消化了。虽然最深可以到ViewA,但分发过程可以截获

总结,DOWN事件返回true的那个View决定了事件向下分发的深度,决定了其它事件向下分发的路径,决定了事件最终响应的View

以上是不改动Android的事件分发机制情况下,正常的分发流程。可以通过修改其中某个节点,改变事件的分发和响应:

  1. 修改时机A:父可以在onIntercept截获事件,优先处理。如果父在DOWN事件时没有截获,但在其它事件将其截获,将导致子收到ACTION_CANCEL。当且仅当在onIntercept截获才有事件。在dispatch时截获不会有事件。ACTION_CANCEL向下分发最深到DOWN记录的View,向上冒泡不超过进行截获的View。
  2. 修改时机B:子可以在onTouch处理事件。
  3. 修改时机C:子可以在onTouchEvent处理事件(效果同B)。
  4. 修改时机D:父可以重写dispatch分发函数,将事件一一分发到子View而不管子View的返回值,实现事件透传,多级响应

总结:

  1. dispatchTouchEvent在ACTION_DOWN返回true,表示关心事件;此时包含此View的ViewGroup将不会有onTouch和onTouchEvent发生(相当于子View吃掉了)。

  2. dispatchTouchEvent在ACTION_DOWN返回false,表示不关心事件;后续的ACTION_DOWN/UP等事件都不会再分发到当前View,而是被父截获(相当于子View不吃就没机会再吃)。

  3. dispatchTouchEvent的返回值,可以通过dispatchTouchEvent/onTouch/onTouchEvent控制。onTouch和onTouchEvent由super.dispatchTouchEvent调用,并返回其返回值。

  4. onTouch前提是开启了Enabled。

  5. onTouchEvent前提是Disabled。或者Enabled状态下,onTouch返回false(测试过)。

  6. ACTION_DOWN是一次手势事件/触摸事件的开始。

  7. ViewGroup才有onInterceptTouchEvent。

  8. onInterceptTouchEvent前提是没有禁用截获。

  9. ACTION_DOWN在目标外,然后划过目标释放,目标不会收到任何事件。ACTION_DOWN在目标内,然后划出目标释放,目标会收到父发送过来的ACTION_MOVE/UP等事件。

  10. 事件都是先从父dispatcher然后到子dispatcher,如果不拦截,先到子的onTouch/onTouchEvent,后到父的onTouch/onTouchEvent。所以,在子View上点击,子View是有优先响应权的。

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