Quartz2D <实例1>

  • 饼图

- (void)draPie {
    
    CGPoint center = CGPointMake(self.bounds.size.width * 0.5, self.bounds.size.height * .5);
    CGFloat radius = self.bounds.size.width * 0.5 - 10;
    CGFloat startA = 0;
    CGFloat endA = 25 / 100.0 * M_PI * 2;
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
    [[UIColor redColor] set];
    //添加一根线到圆心
    [path addLineToPoint:center];
    [path fill];
    
    //第二个扇形
    startA = endA;
    CGFloat angle = 25 / 100.0 * M_PI * 2;
    endA = startA + angle;
    UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
    [[UIColor greenColor] set];
    //添加一根线到圆心
    [path2 addLineToPoint:center];
    [path2 fill];
    
    startA = endA;
    angle = 50 / 100.0 * M_PI * 2;
    endA = startA + angle;
    UIBezierPath *path3 = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
    [[UIColor blueColor] set];
    //添加一根线到圆心
    [path3 addLineToPoint:center];
    [path3 fill];
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    
    //重绘
    [self setNeedsDisplay];
    
}
  • 进度条

#import <UIKit/UIKit.h>

@interface ProgressView : UIView


@property(nonatomic, assign) CGFloat progress;

@end



#import "ProgressView.h"

@implementation ProgressView

-(void)setProgress:(CGFloat)progress {
    _progress = progress;
    
    //调用drawRect
    //[self drawRect:self.bounds];
    //当系统自动调用drawRect方法时会自动创建跟View相关联的上下文
    //重绘setNeedsDisplay 系统会自动调用drawRect:
    [self setNeedsDisplay];
}

- (void)drawRect:(CGRect)rect {
    
    //画弧
    //1.获取上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    //2.描述路径
    CGPoint center =  CGPointMake(rect.size.width * 0.5, rect.size.height * 0.5);
    CGFloat radius = rect.size.width * 0.5 - 10;
    CGFloat startA = -M_PI_2;
    CGFloat endA = startA + self.progress * M_PI * 2;
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
    //3.把路径添加到上下文
    CGContextAddPath(ctx, path.CGPath);
    //4.把上下文的内容渲染View.
    CGContextStrokePath(ctx);
}
@end
  • 水印
#import "ViewController.h"

@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *imageV;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
   
    //生成一张图片
    //0.加载图片
    UIImage *oriImage = [UIImage imageNamed:@"小黄人"];
    //1.创建位图上下文(size:开启多大的上下文,就会生成多大的图片)
    UIGraphicsBeginImageContext(oriImage.size);
    //2.把图片绘制到上下文当中
    [oriImage drawAtPoint:CGPointZero];
    //3.绘制水印
    NSString *str = @"清凉一夏";
    
    
    NSMutableDictionary *dict = [NSMutableDictionary dictionary];
    dict[NSFontAttributeName] = [UIFont systemFontOfSize:20];
    dict[NSForegroundColorAttributeName] = [UIColor redColor];
    
    [str drawAtPoint:CGPointZero withAttributes:dict];
    //4.从上下文当中生成一张图片
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    //5.关闭位图上下文
    UIGraphicsEndImageContext();

    self.imageV.image = newImage;  
}
  • 裁剪圆形图片,带边框
#import "UIImage+image.h"

@implementation UIImage (image)

+ (UIImage *)imageWithBorder:(CGFloat)borderW color:(UIColor *)boderColor image:(UIImage *)oriImage {
    
    
    //1.确定边框的宽度
    //CGFloat borderW = 10;
    //2.加载图片
    //UIImage *oriImage = [UIImage imageNamed:@"阿狸头像"];
    //3.开启位图上下文(大小 原始图片的宽高度+ 2 *边框宽度)
    CGSize size = CGSizeMake(oriImage.size.width + 2 * borderW, oriImage.size.height + 2 * borderW);
    UIGraphicsBeginImageContext(size);
    //4.绘制边框(大圆)
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, size.width, size.height)];
    [boderColor set];
    [path fill];
    //5.绘制小圆(把小圆设置成裁剪区域)
    UIBezierPath *clipPath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(borderW, borderW, oriImage.size.width, oriImage.size.height)];
    [clipPath addClip];
    //6.把图片绘制到上下文当中
    [oriImage drawAtPoint:CGPointMake(borderW, borderW)];
    //7.从上下文当中生成图片
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    //8.关闭上下文.
    UIGraphicsEndImageContext();
    
    return newImage;
    
}
  • 截屏
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    
    //生成图片
    //1.开启一个位图上下文
    //高清 (iOS 7之后)
    UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0.0);
    //模糊   
   UIGraphicsBeginImageContext(self.view.bounds.size);
    //2.把View的内容绘制到上下文当中
    CGContextRef ctx =  UIGraphicsGetCurrentContext();
    //UIView内容想要绘制到上下文当中, 必须使用渲染的方式
    [self.view.layer renderInContext:ctx];
    //3.从上下文当中生成一张图片
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    //4.关闭上下文
    UIGraphicsEndImageContext();
    //把图片转成二进制流
    //NSData *data = UIImageJPEGRepresentation(newImage, 1);
    NSData *data = UIImagePNGRepresentation(newImage);
    
    [data writeToFile:@"/Users/xiaomage/Desktop/newImage.png" atomically:YES];
    
}
  • (图片截屏)截取图片一部分(手指滑动截取)
#import <UIKit/UIKit.h>

@interface ViewController : UIViewController


@end


#import "ViewController.h"

@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *imageV;
@property (nonatomic, assign)CGPoint startP;

@property (nonatomic, weak) UIView *coverView;

@end

@implementation ViewController

//懒加载:1.什么时候用到什么时候才去创建
//      2.保持当前的View在内存当中只有一份.
//      3.保持用到View时,肯定是有值的.
-(UIView *)coverView {

    if (_coverView == nil) {
        //创建UIView
        UIView *coverView = [[UIView alloc] init];
        coverView.backgroundColor = [UIColor blackColor];
        coverView.alpha = 0.7;
        _coverView = coverView;
        [self.view addSubview:coverView];
    }
    return _coverView;
    
}

- (IBAction)pan:(UIPanGestureRecognizer *)pan {
    
    //获取当前手指所在的点
    CGPoint curP = [pan locationInView:self.imageV];
    //判断手势的状态
    if(pan.state == UIGestureRecognizerStateBegan) {
        //记录当前手指的开始点
        self.startP = curP;
        
    } else if(pan.state == UIGestureRecognizerStateChanged) {
        
        //rect
        CGFloat w = curP.x - self.startP.x;
        CGFloat h = curP.y - self.startP.y;
        CGRect rect = CGRectMake(self.startP.x, self.startP.y, w, h);
        
        self.coverView.frame = rect;
      
        
    }else if(pan.state == UIGestureRecognizerStateEnded) {
        
        
        //生成一张图片
        UIGraphicsBeginImageContext(self.imageV.bounds.size);
        
        //设置裁剪区域
        UIBezierPath *path = [UIBezierPath bezierPathWithRect:self.coverView.frame];
        [path addClip];
        
        //2.把UIImageV当中的内容渲染到上下文当中
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        [self.imageV.layer renderInContext:ctx];
        
        //从上下文当中获取图片
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        
        //关闭上下文
        UIGraphicsEndImageContext();
        
        self.imageV.image = newImage;
        
       //移除灰色透明板
       [self.coverView removeFromSuperview];
    }
}
  • 橡皮擦
#import "ViewController.h"

@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *imageV;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.imageV.userInteractionEnabled = YES;
    
    //添加手势
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [self.imageV addGestureRecognizer:pan];
    
    
}

- (void)pan:(UIPanGestureRecognizer *)pan {
    
    CGFloat rectWH = 20;
    //获取当前手指的点
    CGPoint curP = [pan locationInView:self.imageV];
    CGFloat x = curP.x - rectWH * 0.5;
    CGFloat y = curP.y - rectWH * 0.5;
    CGRect rect = CGRectMake(x, y, rectWH, rectWH);
    
    
    //开启一个位图上下文
    //UIGraphicsBeginImageContext(self.imageV.bounds.size);
    UIGraphicsBeginImageContextWithOptions(self.imageV.bounds.size, NO, 0);
    
    
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    //把UIImageV的内容渲染到上下文当中
    [self.imageV.layer renderInContext:ctx];
    
    //擦除上下文当中指定的区域
    CGContextClearRect(ctx, rect);
    
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    self.imageV.image = newImage;
    
    //关闭上下文
    UIGraphicsEndImageContext();
}
  • 手势解锁

//
//  ClockView.m
//  07-手势解锁
//
//  Created by xiaomage on 16/2/28.
//  Copyright © 2016年 小码哥. All rights reserved.
//

#import "ClockView.h"

@interface ClockView()


@property (nonatomic ,strong) NSMutableArray *selectBtnArray;

@property (nonatomic, assign) CGPoint  curP;

@end

@implementation ClockView


- (NSMutableArray *)selectBtnArray {
    
    if (_selectBtnArray == nil) {
        _selectBtnArray = [NSMutableArray array];
    }
    return _selectBtnArray;
}


- (void)awakeFromNib {
    //添加子控件
    [self setUp];
}

- (instancetype)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
       //添加子控件
        [self setUp];
    }
    return self;
}

//添加子控件
- (void)setUp {

    for (int i = 0; i < 9; i++) {
        
        //创建按钮
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
        btn.userInteractionEnabled = NO;
        btn.tag = i;
        //设置按钮的图片
        [btn setImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal];
        
        //设置选中状态下的图片
        [btn setImage:[UIImage imageNamed:@"gesture_node_selected"] forState:UIControlStateSelected];
        
        [self addSubview:btn];
    }
}


//按功能模块抽方法
//获取当前手指的点
- (CGPoint)getCurPoint:(NSSet *)touches {
    //获取当前手指的点
    UITouch *touch = [touches anyObject];
    CGPoint curP =  [touch locationInView:self];
    return curP;
}


//给定一个点,判断这个点在不在按钮身上
//如果没有找到符合的条件,直接返回nil.
- (UIButton *)btnContainsPoint:(CGPoint)point {
    //取出所有的子控件.
    for (UIButton *btn in self.subviews) {
        //判断当前点在不在按钮身上.
        if (CGRectContainsPoint(btn.frame, point)) {
            //如果在的话, 让按钮成为选中状态

            return btn;
        }
        
    }
    return nil;
}


//手指开始点击
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    //获取当前手指的点
    CGPoint curP = [self getCurPoint:touches];
    //给定一个点,判断这个点在不在按钮身上
    UIButton *btn = [self btnContainsPoint:curP];
    if(btn && btn.selected == NO) {
        btn.selected = YES;
        //保存选中的按钮
        [self.selectBtnArray addObject:btn];
    }

}

//手指移动
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

    //获取当前手指的点
    CGPoint curP = [self getCurPoint:touches];
    
    //记录当前手指的点
    self.curP = curP;
    
    //取出所有的子控件.
    //给定一个点,判断这个点在不在按钮身上
    UIButton *btn = [self btnContainsPoint:curP];
    if(btn && btn.selected == NO) {
        btn.selected = YES;
        //保存选中的按钮
        [self.selectBtnArray addObject:btn];
    }
    
    //重绘
    [self setNeedsDisplay];
}
//手指离开
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
    //所有选中按钮取消选中状态
    
    NSMutableString *str = [NSMutableString string];
    for (UIButton *btn in self.selectBtnArray) {
        btn.selected = NO;
        [str appendFormat:@"%ld",btn.tag];
    }
    NSLog(@"%@",str);
    //清空路径
    [self.selectBtnArray removeAllObjects];
    
    //重绘
    [self setNeedsDisplay];
}



- (void)drawRect:(CGRect)rect {
    
    if (self.selectBtnArray.count) {
        
        
        //描述路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        //取出所有选中的按钮
        for (int i = 0; i < self.selectBtnArray.count; i++) {
            //取出每一个按钮
            UIButton *btn =  self.selectBtnArray[i];
            //如果说按钮是第一个,让按钮的中心点是路径的起点.
            if (i == 0) {
                [path moveToPoint:btn.center];
            }else {
                [path addLineToPoint:btn.center];
            }
            
        }
        
        //添加一根线到当前手指所在的点
        [path addLineToPoint:self.curP];
        
        //设置线的状态
        [path setLineWidth:10];
        [[UIColor redColor] set];
        [path setLineJoinStyle:kCGLineJoinRound];
        [path stroke];
        
    }
    
}


- (void)layoutSubviews {
    [super layoutSubviews];
    
    CGFloat x = 0;
    CGFloat y = 0;
    CGFloat btnWH = 74;
    
    int column = 3;
    CGFloat margin = (self.bounds.size.width - column * btnWH) / (column + 1);
    
    int curColumn = 0;
    int curRow = 0;
    
    //取出每一个字控件,设置frame
    for (int i = 0 ; i < self.subviews.count; i++) {
        //当前所在的列
        curColumn = i % column;
        //当前所在的行
        curRow = i / column;
        
        x = margin + (margin + btnWH) * curColumn;
        y = margin + (margin + btnWH) * curRow;
        
        //取出每一按钮
        UIButton *btn = self.subviews[i];
        btn.frame = CGRectMake(x, y, btnWH, btnWH);
    }
    
}
  • 画板
#import "ViewController.h"
#import "DrawView.h"

@interface ViewController ()<UINavigationControllerDelegate,UIImagePickerControllerDelegate>
@property (weak, nonatomic) IBOutlet DrawView *drawView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
}
//属于谁的事, 谁来做
//清屏
- (IBAction)clear:(id)sender {
    [self.drawView clear];
}
//撤销
- (IBAction)undo:(id)sender {
    [self.drawView undo];
}

//橡皮擦
- (IBAction)erase:(id)sender {
    [self.drawView erase];
}
//选择照片
- (IBAction)photo:(id)sender {
    
    UIImagePickerController *pickVC = [[UIImagePickerController alloc] init];
    //设置照片来源
    pickVC.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
    
    //设置代理
    pickVC.delegate = self;
    
    [self presentViewController:pickVC animated:YES completion:nil];

}

//#pa - mark UIImagePickerControllerDelegate
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info {

    NSLog(@"%@",info);
    UIImage *image =  info[UIImagePickerControllerOriginalImage];
//    NSData *data = UIImagePNGRepresentation(image);
//    [data writeToFile:@"/Users/xiaomage/Desktop/image.png" atomically:YES];
//    
    self.drawView.image = image;
    
    [self dismissViewControllerAnimated:YES completion:nil];
}


//保存
- (IBAction)save:(id)sender {
    
    //对画板作截屏
    //1.开启一个位图上下文
    UIGraphicsBeginImageContext(self.drawView.bounds.size);
    //2.把画板的内容渲染到上下文当中.
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    [self.drawView.layer renderInContext:ctx];
    //3.从上下文当中取出一张图片
   UIImage *newImage =  UIGraphicsGetImageFromCurrentImageContext();
    //4.关闭上下文
    UIGraphicsEndImageContext();
    //5.把生成的图片写入到系统相册当中
    //注意:写放完成时调用的方法必须得是didFinishSavingWithError;
    UIImageWriteToSavedPhotosAlbum(newImage, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
    

}

//当写入完成时调用
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
    NSLog(@"%s",__func__);
}


- (void)success {
    
}
//设置线宽度
- (IBAction)setLineWith:(UISlider *)sender {
    
    [self.drawView setLineWidth:sender.value];
    
}
//设置线的颜色
- (IBAction)setLineColor:(UIButton *)sender {
    [self.drawView setLineColor:sender.backgroundColor];
}

- (BOOL)prefersStatusBarHidden {
    return YES;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


#import <UIKit/UIKit.h>

@interface DrawView : UIView

//清屏
- (void)clear;
//撤销
- (void)undo;
//橡皮擦
- (void)erase;
//设置线宽度
- (void)setLineWidth:(CGFloat)width;
//设置线的颜色
- (void)setLineColor:(UIColor *)color;

/** <#注释#>*/
@property (nonatomic ,strong) UIImage *image;



@end




#import "DrawView.h"
#import "MyBezierPath.h"

@interface DrawView()

/** <#注释#>*/
@property (nonatomic ,strong) UIBezierPath *path;

/** <#注释#>*/
@property (nonatomic ,strong) NSMutableArray *pathArray;

@property (nonatomic , assign) CGFloat width;

/** <#注释#>*/
@property (nonatomic ,strong) UIColor *color;


@end

@implementation DrawView

- (void)setImage:(UIImage *)image {
    _image = image;
    [self.pathArray addObject:image];
    //重绘
    [self setNeedsDisplay];
}


//清屏
- (void)clear {
    //清空所有的路径
    [self.pathArray removeAllObjects];
    //重绘
    [self setNeedsDisplay];
}
//撤销
- (void)undo {
    //删除最后一个路径
    [self.pathArray removeLastObject];
    //重绘
    [self setNeedsDisplay];
}
//橡皮擦
- (void)erase {
    
    [self setLineColor:[UIColor whiteColor]];
}

//设置线宽度
- (void)setLineWidth:(CGFloat)width {
    
    self.width = width;
}
////设置线的颜色
- (void)setLineColor:(UIColor *)color {
    self.color = color;
}



- (NSMutableArray *)pathArray {
    
    if (_pathArray == nil) {
        _pathArray = [NSMutableArray array];
    }
    return _pathArray;
}

- (void)awakeFromNib {
    
    //添加手势
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [self addGestureRecognizer:pan];
    
    self.width = 1;
    self.color = [UIColor blackColor];
}


- (void)pan:(UIPanGestureRecognizer *)pan {
   
    //画线
    //获取当前手指的点
    CGPoint curP = [pan locationInView:self];
    if (pan.state == UIGestureRecognizerStateBegan) {
        //创建路径
        //如果发现系统的类型没有办法瞒足要求时,自定义类.继承原来的类,在原来类的基础上,添加属于自己的东西.
        MyBezierPath *path = [[MyBezierPath alloc] init];
        [path setLineWidth:self.width];
        [path setLineJoinStyle:kCGLineJoinRound];
        [path setLineCapStyle:kCGLineCapRound];
        path.color = self.color;
        
        self.path = path;
        [self.pathArray addObject:path];
        [path moveToPoint:curP];
    } else if (pan.state == UIGestureRecognizerStateChanged) {
        [self.path addLineToPoint:curP];
        //绘制路径
        [self setNeedsDisplay];
    }
    
}

- (void)drawRect:(CGRect)rect {
    
    //绘制出保存的所有路径
    for (MyBezierPath *path in self.pathArray) {
        
        if ([path isKindOfClass:[UIImage class]]) {
            UIImage *image = (UIImage *)path;
            [image drawInRect:rect];
        }else {
            [path.color set];
            [path stroke];
        }

    }
   
}


@end
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