The little black ball has been looking for a way to escape, and a bright light has attracted its attention, yes! The little black ball can only escape successfully if it enters the light, but the road ahead is very dangerous. The jumping black ball must acquire three stars and successfully reach the highlight! The numerous obstacles of many levels, let us help the little black ball to reach the end!
What this framework does for you:
Storesgame state, like cells on game board, falling blocks, time intervals, and score.
Generatesnext blocks with random shape and orientation, while avoiding simple repetition.
Managestimerthat can be pauses and resumed.
Exposes4 controls: moveLeft(), moveRight(), rotate() and drop().
Detectscompleted linesand increments score. Higher score speeds up the timer.
Reports all events via acallback, like periodic fall, line completion, game over, etc.
Allowsserializationto and from a dictionary that is compatible with property list.
What you need to implement:
Graphicsand animations. Be creative!
Userinput, like buttons or gestures.
Write serialized dictionary topersistentlocation and restore it.
Create gamemenuwith play/pause/reset options.
Listen tocallbackfrom the engine and update your UI.
Show next block andscoreon screen.