给孩子们的团体游戏

CC0 1.0 协议授权.jpg

以下是网上整理的团体游戏合集,给孩子们:

Action games

1. Partner Sit and Stand

Materials: None optional blind folds, scarfs
Put all the players in groups of two.
Have each pair stand back to back and lock arms.
Each pair must sit down then stand up again without unlocking their arms.
To make it harder and funnier add props to the game. Blindfold the pairs or using scarfs to tie their legs together on one side.

2. One Handed Shoe Tie

Materials: Shoes with laces
Put players in groups of two.
Have the players untie their shoe laces.
Working together have player re-tie their shoe laces only using 1 hand. She what kind of creative ideas they can come up with to tie their shoes!

3. Dance Teacher

Materials: Music
Put the players into groups of 2-3 depending on amount of kids.
Explain to the group that they are going to work together to create a new dance step. Give them a time period in which they must complete this task.
Once time is up have the kids teach their dance step to the kids in the other groups.
Optional: Take it up a notch
Once all the groups had a chance to teach their dance step put all the steps together to create one dance. Put some music on and have a dance party!

4. Freeze Dance

Materials needed: Music
1.Have all the children dance while the music is playing.
2.When the music stops all the children must freeze.
3.The adult decides which children were still moving after the music stopped
4.Last child standing wins.

5. Mum Ball

This is a great quiet game to play with a group of kids.
Materials: Tennis ball
All the children must stand and are not allowed to talk
1 child is given the tennis ball
They must throw the ball to another child silently
If that child does not catch the ball they must sit down. Children must also sit down if they talk or make noise or if they have a bad throw (i.e throws it to high or low)
Repeat
Last child standing wins.

You can be creative and change the rules throughout the game (i.e can have the children stand on one foot and try to throw the ball or catch with 1 hand, cover one eye etc…)

6. Follow the Beat Name Game

Have all the players stand in a circle. Teach the group a beat. For example slap thighs twice, stomp feet twice, clap hands twice. The beat will be repeated throughout the entire game. Have the group practice the beat. Once they all have it down you can start the game. To play have the group start the beat. The first player says their name at the start of the beat. Then the second player goes when the beat starts again. Go around until everyone in the group has a turn. When it’s the first players turn again do the beat faster. Go around the circle again. When it’s the first players turn again go faster. See how many times the kids can go around the circle without messing up.

**7. Johnny Come Over **

Materials needed: None
Must be played in a large open area
Pick 1 child to be it. If you have a large group (over 10) 2 people can be it.
The child who is it stands in the middle of the playing area.
All the other children stand in a horizontal line about 30ft-50ft away.
Child who is it yells Johnny Come Over all the children try to run to the other side while child is it tries to tag them.
When child are tagged they must freeze.
The children who made it wait until they hear Johnny Come Over to try to run back to the other side.
Children who are tagged can help the child who is it by sticking their hands out to tag children as they run by. They can only stick their hands out they cannot move their feet.
Last child standing wins and becomes the next person it

9. Balloon Bop:

This is such a fun game for all students! Great for the younger students to begin learning cooperation, but also great for the older students as they begin to master skills! You can play this as a whole class or in groups (your choice in number of students, size of group).
Materials: Balloon(s)
Students begin by standing in a circle, holding hands. The teacher drops one balloon into the circle. The goal is for students to see how many times they can tap the balloon into the air (students may tap the balloon with hands, arms, heads, shoulders, chests, or knees—but NO feet), keeping it up in the air, without losing connection (all students must continue holding hands). In order for this to work effectively, students have to work cooperatively, each of them making sure they are not letting go of their neighbor’s hands. They will soon figure out that they must all move together, as a circle, so to make sure they do not lose connection. If the balloon falls to the ground or a student taps the balloon with their feet, the count begins again. Depending on grade level, you can add more balloons to make it more challenging!
***Before playing:**** *Teacher can model how to tap the balloon lightly in order to keep the balloon up in the air. Try this with the students individually and then in partners. Once they are successful at keeping their balloon in the air without dropping their partner’s hands, add more students to the group until they form one whole circle. Let the game begin!

10. Wave Stretching

  • This is a quick, fun, cooperative building activity with which to begin any lesson. Students have fun together as they listen to one another, and physically repeat what they have asked them to do. Watch how they look at each other, and literally mimic one another. It’s so fun to watch how attentive they are and how they work together to get the game rolling! *
    Have students form a large circle (you may even choose to do this in small groups depending on the space). Begin by picking one student within the circle. Have them call out a stretch. Going either clockwise or counter-clockwise, every student must do the stretch one by one. The idea is to pass the stretch as you go along. Once the stretch gets back to the original student you chose, have the next student call out a new stretch. The other students will have to hold the initial stretch until the new stretch makes its way to them.
    You can play this activity for however long you’d like; however, depending on the age and grade level, you may want to limit the number of stretches and eventually increase in number as they become more familiar with them game, or as they learn additional stretches.

11. All Aboard

Purpose of Activity:
To have students work together to solve a problem.

Suggested Grade Level:
3-UP

Materials Needed:
Rope of varying lengths, music

**Description of Idea
**

Lay a piece of rope tied in a loop on the ground which is large enough to fit all of the students in your class. When they accomplish this, congratulate them for working together, but challenge them to do better.

Make the rope smaller (or box taped on the floor) and see how they accomplish that. Keep continuing this until they run out of solutions. Eventually it gets too small to put everybody in and they must get very creative and very close to solving the problem.

Encourage students to ask questions. They will eventually ask: "Did you say we had to get our entire body in the circle, etc.? Make sure to talk about what you observed and praise them for working together during the activity.

12. Human Knots

It is always fun to watch our older students work together to solve a problem. This game is geared towards helping students work together and problem solve, while at the same time, have fun! There are so many variations to the game. You know your students best – add in or change it up!
Students are to get into groups (between 6-8 people; you may also choose to form the groups) and form a large circle. They are to stand within the circle, crossing arms at the wrist. Next, they are to grasp hands with 2 different people across from them. Students must now work together to try and untangle the knot without letting go of any hands. Once they have untangled themselves, and are still holding hands, encourage them to lean back, balancing their weight and try to sit down, then stand back up again as a group. As an added challenge, depending on age, grade or level of confidence, have each of the groups race.

来源: http://www.teachhub.com/6-awesome-cooperative-classroom-games

Icebreaking games

1. Follow the Beat

Have all the players stand in a circle. Teach the group a beat. For example slap thighs twice, stomp feet twice, clap hands twice. The beat will be repeated throughout the entire game. Have the group practice the beat. Once they all have it down you can start the game. To play have the group start the beat. The first player says their name at the start of the beat. Then the second player goes when the beat starts again. Go around until everyone in the group has a turn. When it’s the first players turn again do the beat faster. Go around the circle again. When it’s the first players turn again go faster. See how many times the kids can go around the circle without messing up.

2. Getting to Know Me

Materials: Ball

Have all the kids stand in a circle. As a group think of 5 questions that they want to find out about each other such as:

  • What is your name?
  • When is your birthday?
  • What is your favorite color?
  • What is your favorite food?
  • Name something your good at?
    After you decide on the questions you can start the game. Give one player the ball. Have them throw the ball across the circle to another player. Whoever catches it has to answer the 5 questions. When they answer the questions they throw it to another player who then answers the same questions. To make sure everyone gets a turn make it a rule that you have to throw the ball to someone that didn’t already have a turn.

3. What’s in a name?

Equipment: None

You are to talk about your first name, telling your partners what it is (in case they didn’t know it yet) and then giving a mini-history lesson on your name, including any information that is important to you such as…

  • Unique spellings (origin.)
  • Why you were given that name.
  • What your name may mean in English (or your common language.)
  • Who you were named after.
  • Any other stuff you want to talk about!
  • Nicknames or even last names may be included in this description.

Take about 2 minutes for your introduction, then switch and let your partner discuss his/her name. * Make sure you listen to your partner’s introduction. *

Notice

You can play this game with students of all ages, grade and level, depending on variations; however, we recommend this activity for grades 1-3 as it really helps students break the ice, especially at the beginning of school!

Arrange students in partners. Have one student begin talking about their first name to their partner, telling them what it is (if this is the first day of school or if they are new, or in case they didn’t already know). Once they have said their name, they can now share a little bit about it (give students about 2 minutes for the introduction). Some of the things you may encourage students to talk about are the meaning of their name, unique ways to spell it, why they were given it, what their name means in other languages, if they were named after someone, nicknames, last name, etc. After about 2 minutes, they are then to switch and let their partner discuss their name as well. Remind students to pay close attention as their partner discusses their name! Encourage them to continue to pay close attention throughout the activity! Once both partners have shared their names, pair one set of partners with another set of partners, forming a group of 4. The idea is to have each student introduce their partner to the two new students in the group. Encourage students to include as much of their partner’s description as they can remember. Each student gets a chance to introduce their partner. Watch and enjoy as your students listen carefully, repeat and get to know their peers!

Indoor Games

1. That's What I Like About You

This can help children see what their strengths are and build self-esteem. According to Kids Health, children who understand their "strengths and weaknesses and feel good about themselves and seem to have an easier time handling conflicts and resisting negative pressures."

Materials

  • Balloons
  • Ribbon
  • Permanent markers

Instructions

Have everyone in the group sit in a circle.
For smaller groups, pass out the same number of balloons to each person as the total number in the group minus one. So, if there are six people in the group, each person gets five balloons (one for each person but self). For larger groups of 10 or more, pass out two balloons to each person and ask group members to pick one person of their choice and one person they don't know well. As the leader, you should also take balloons and choose kids you think might not be chosen as readily as others.
Instruct group members to blow up a balloon with a particular person is mind, tie it and add a ribbon.
They should then write the person's name and a positive trait of that person on the balloon with the sharpie. Repeat the process with subsequent balloons.
Once everyone has finished blowing up and writing on their balloons, have group members take the balloon to the person that balloon is for. Each person should have several balloons with positive sayings on them.

2. How to Be a Hero

Good citizenship involves many different things, from helping others to caring for those we interact with and showing a personal interest in them. In a article by Marilyn Price-Mitchell, PhD, she notes that when children develop good citizenship skills, they make a "greater mark on the world."

Materials

  • Paper
  • Crayons or markers

Instructions

Gather your children or class, and start a discussion on heroes. Ask the kids to name traits of a good hero. Guide them to words such as, helpful, kind, and brave.
Now, ask them to name some heroes they know both from movies or television and from real life. Kids may come up with superheroes as well as civil servants such as police officers and fire fighters. Encourage them to look more deeply at other people who might not appear to be heroes at first glance but do heroic acts, such as the neighbor who mowed their lawn when their father had surgery or the parent who gives up sleep to get up early to take them to a soccer game.
For the second part of the activity, ask the students to draw a picture of themselves but to turn themselves into a superhero with all the traits a hero has.
End with a discussion on how they can be good citizens by using some of these positive traits everyday. Suggest scenarios like helping feed the cat when Mom is tired after a long day or clearing the dinner dishes without being asked.

推荐阅读更多精彩内容