[Glide系列第2篇]Glide源码分析之加载图片流程(2/2)

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Glide源码分析流程思维导图

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【一篇就懂系列】Glide源码分析之缓存处理
Glide图片加载库从v3迁移到v4的改变和使用

3.into

最复杂的过程也是都在这里了,这个方法返回了一个Target对象,Target对象则是用来最终展示图片用的(Target可以说是这一整篇文章的终极boss了,我们获取的图片就由它来操作)。那我们现在就来一步步探究图片是怎么获取的:
 RequestBuilder类
public Target<TranscodeType> into(ImageView view) {
    Util.assertMainThread();
    Preconditions.checkNotNull(view);

    RequestOptions requestOptions = this.requestOptions;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
      // Clone in this method so that if we use this RequestBuilder to load into a View and then
      // into a different target, we don't retain the transformation applied based on the previous
      // View's scale type.
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
          // Do nothing.
      }
    }

    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
        /*targetListener=*/ null,
        requestOptions);
  }
glideContext.buildImageViewTarget(view, transcodeClass)通过这个方法构建出Target对象
GlideContext类
  public <X> Target<X> buildImageViewTarget(ImageView imageView, Class<X> transcodeClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
  }
ImageViewTargetFactory类
public class ImageViewTargetFactory {

  @SuppressWarnings("unchecked")
  public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (Target<Z>) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (Target<Z>) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }
}
这里知道展示图片的类为BitmapImageViewTarge或DrawableImageViewTarget,如果当时有asBitmap()操作,那就由BitmapImageViewTarge操作图片,有asGif()操作或是默认的asDrawable()操作,就由DrawableImageViewTarget操作。本文章就以DrawableImageViewTarget示例。短时期呢不会提到这个类,等你在文章中再看到的时候,就说明我们要成功了~~文章要结束了
这里有提到的 RequestOptions ,也就是请求选项,对于这类方法:
centerCrop()
placeholder()
error()
priority()
diskCacheStrategy()
都封装在RequestOptions这个类中
into(imageview)的方法return又去调用into的另一个重载,
into( glideContext.buildImageViewTarget(view, transcodeClass),null,requestOptions);
这个方法源码如下
 RequestBuilder类
private <Y extends Target<TranscodeType>> Y into(
      @NonNull Y target,
      @Nullable RequestListener<TranscodeType> targetListener,
      RequestOptions options) {
    Util.assertMainThread();
    Preconditions.checkNotNull(target);
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }

    options = options.autoClone();
    Request request = buildRequest(target, targetListener, options);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)) {
      request.recycle();
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and untracking Targets, and obtaining View dimensions that
        // are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }
接下来我们关注的重点就是Request了
Request request = buildRequest(target, targetListener, options);
通过buildRuquest构建一个request,构建的过程也是层层方法的获取,就不把中间的方法放出来了,就把调用的最后一个能返回得到Request的那个方法放出:
private Request obtainRequest(
      Target<TranscodeType> target,
      RequestListener<TranscodeType> targetListener,
      RequestOptions requestOptions,
      RequestCoordinator requestCoordinator,
      TransitionOptions<?, ? super TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight) {
    return SingleRequest.obtain(
        context,
        glideContext,
        model,
        transcodeClass,
        requestOptions,
        overrideWidth,
        overrideHeight,
        priority,
        target,
        targetListener,
        requestListener,
        requestCoordinator,
        glideContext.getEngine(),
        transitionOptions.getTransitionFactory());
  }
中间的代码也有很多总结起来就是将url、监听器、RequestOption的一系列参数传给Request。去做最终的请求。那么越过构建request的过程,我们接下来继续分析into重载的那个方法:
去判断是否这个target(imageview)有request对象,如果有,并且和之前的request相等,就把当前的request 释放掉,并判断之前的request没有在工作,就让request 重新开始
而如果当前请求不同于之前,就在RequestManager中清除之前的请求,并setRequest(request),然后调用 requestManager.track(target, request);这个方法就是request开始的地方! 也就是runRequest()方法;
 RequestManager类
public class RequestManager implements LifecycleListener {
  void track(Target<?> target, Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
  }
}
RequestTracker 类
public class RequestTracker {
  public void runRequest(Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      pendingRequests.add(request);
    }
  }
}
现在就看Request 的begin方法了。看上面我们获得的Request对象是SingleRequest,所以去找SingleRequest类的begin方法
SingleRequest类
@Override
  public void begin() {
    assertNotCallingCallbacks();
    stateVerifier.throwIfRecycled();
    startTime = LogTime.getLogTime();
    if (model == null) {
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        width = overrideWidth;
        height = overrideHeight;
      }
      // Only log at more verbose log levels if the user has set a fallback drawable, because
      // fallback Drawables indicate the user expects null models occasionally.
      int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
      onLoadFailed(new GlideException("Received null model"), logLevel);
      return;
    }

    if (status == Status.RUNNING) {
      throw new IllegalArgumentException("Cannot restart a running request");
    }

    // If we're restarted after we're complete (usually via something like a notifyDataSetChanged
    // that starts an identical request into the same Target or View), we can simply use the
    // resource and size we retrieved the last time around and skip obtaining a new size, starting a
    // new load etc. This does mean that users who want to restart a load because they expect that
    // the view size has changed will need to explicitly clear the View or Target before starting
    // the new load.
    if (status == Status.COMPLETE) {
      onResourceReady(resource, DataSource.MEMORY_CACHE);
      return;
    }

    // Restarts for requests that are neither complete nor running can be treated as new requests
    // and can run again from the beginning.

    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
      onSizeReady(overrideWidth, overrideHeight);
    } else {
      target.getSize(this);
    }

    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
        && canNotifyStatusChanged()) {
      target.onLoadStarted(getPlaceholderDrawable());
    }
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
  }
在这里我们可以找到许多我们使用API的底层原理了,
比如典型的placeholder()和error(),
当请求完成之前,会调用target.onLoadStarted(getPlaceholderDrawable());显示占位图,当model为null ,也就是我们load()中传入的参数,url、file之类的为null时,我们跟着onLoadFailded走下去最终会看到target.onLoadFailed(getErrorDrawable());这样的方法。
而真正的图片加载分为两种:
  • 一种是我们在加载时使用了override(width,height) API为图片指定了一个固定的宽高,此时会调用了 onSizeReady(overrideWidth, overrideHeight);
  • 而我们不指定时,会调用target.getSize(this);。这个target.getSize()方法的内部会根据ImageView的layout_width和layout_height值做一系列的计算,来算出图片应该的宽高。具体的计算细节我就不带着大家分析了,总之在计算完之后,它也会调用onSizeReady()方法。
也就是说,不管是哪种情况,最终都会调用到onSizeReady()方法,那我们就继续看这个方法了。
SingleRequest类
@Override
  public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
      return;
    }
    status = Status.RUNNING;

    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadStatus = engine.load(
        glideContext,
        model,
        requestOptions.getSignature(),
        this.width,
        this.height,
        requestOptions.getResourceClass(),
        transcodeClass,
        priority,
        requestOptions.getDiskCacheStrategy(),
        requestOptions.getTransformations(),
        requestOptions.isTransformationRequired(),
        requestOptions.isScaleOnlyOrNoTransform(),
        requestOptions.getOptions(),
        requestOptions.isMemoryCacheable(),
        requestOptions.getUseUnlimitedSourceGeneratorsPool(),
        requestOptions.getUseAnimationPool(),
        requestOptions.getOnlyRetrieveFromCache(),
        this);
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
  }
然后我们明显可以看到这个方法的重点为load,类Engine的load方法。
那我们就继续找到Engine类,看它的load方法
Engine类
public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = LogTime.getLogTime();

    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);

    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }

    EngineJob<?> current = jobs.get(key);
    if (current != null) {
      current.addCallback(cb);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob = engineJobFactory.build(key, isMemoryCacheable,
        useUnlimitedSourceExecutorPool, useAnimationPool);
    DecodeJob<R> decodeJob = decodeJobFactory.build(
        glideContext,
        model,
        key,
        signature,
        width,
        height,
        resourceClass,
        transcodeClass,
        priority,
        diskCacheStrategy,
        transformations,
        isTransformationRequired,
        isScaleOnlyOrNoTransform,
        onlyRetrieveFromCache,
        options,
        engineJob);
    jobs.put(key, engineJob);
    engineJob.addCallback(cb);
    engineJob.start(decodeJob);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }
loadFromCache(key, isMemoryCacheable)和loadFromActiveResources(key, isMemoryCacheable);缓存处理,检查图片是否在内存中,如果是则直接返回图片,然后EngineJob<?> current = jobs.get(key);也是判断当前任务是否在处理的队列中。
所以对于没有找到图片的情况下,处理加载图片的代码是接下来的那部分,engineJobFactory.build,构建了一个EngineJob,EngineJob充当了管理和调度者,主要负责加载和各类回调通知,开启线程。构建一个DecodeJob,真正干活的劳动者,这个类实现了Runnable接口,然后作为标识存在jobs这个map中,增加回调,然后开启线程。
具体看一下构建DecodeJob做了哪些重要操作
DecodeJob类
DecodeJob<R> init(
      GlideContext glideContext,
      Object model,
      EngineKey loadKey,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      boolean onlyRetrieveFromCache,
      Options options,
      Callback<R> callback,
      int order) {
    decodeHelper.init(
        glideContext,
        model,
        signature,
        width,
        height,
        diskCacheStrategy,
        resourceClass,
        transcodeClass,
        priority,
        options,
        transformations,
        isTransformationRequired,
        isScaleOnlyOrNoTransform,
        diskCacheProvider);
    this.glideContext = glideContext;
    this.signature = signature;
    this.priority = priority;
    this.loadKey = loadKey;
    this.width = width;
    this.height = height;
    this.diskCacheStrategy = diskCacheStrategy;
    this.onlyRetrieveFromCache = onlyRetrieveFromCache;
    this.options = options;
    this.callback = callback;
    this.order = order;
    this.runReason = RunReason.INITIALIZE;
    return this;
  }
这里我们看到了decodeHelper,找到DecodeHelper类,继续看
DecodeHelper类
 <R> DecodeHelper<R> init(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      DiskCacheStrategy diskCacheStrategy,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      Options options,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      DecodeJob.DiskCacheProvider diskCacheProvider) {
    this.glideContext = glideContext;
    this.model = model;
    this.signature = signature;
    this.width = width;
    this.height = height;
    this.diskCacheStrategy = diskCacheStrategy;
    this.resourceClass = resourceClass;
    this.diskCacheProvider = diskCacheProvider;
    this.transcodeClass = (Class<Transcode>) transcodeClass;
    this.priority = priority;
    this.options = options;
    this.transformations = transformations;
    this.isTransformationRequired = isTransformationRequired;
    this.isScaleOnlyOrNoTransform = isScaleOnlyOrNoTransform;

    return (DecodeHelper<R>) this;
  }
之所以要看这里,是这里传递了一些重要的类。比如DecodeHelper、DiskCacheProvider。我们先要在此有这个印象,之后再做分析。

接着返回来继续看load的看EngineJob的start方法
EngineJob类
public void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor = decodeJob.willDecodeFromCache()
        ? diskCacheExecutor
        : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }
有关缓存的决定下一篇文章单拿出来研究,这里先不看缓存, 所以GlideExecutor选择不从磁盘读取缓存,即getActiveSourceExecutor(), executor.execute(decodeJob);这个方法,找到GlideExecutor的 execute
GlideExecutor类
@Override
  public void execute(Runnable command) {
    if (executeSynchronously) {
      command.run();
    } else {
      super.execute(command);
    }
  }
现在我们要看DecodeJob的run方法了
DecodeJob类
@Override
  public void run() {
    // This should be much more fine grained, but since Java's thread pool implementation silently
    // swallows all otherwise fatal exceptions, this will at least make it obvious to developers
    // that something is failing.
    TraceCompat.beginSection("DecodeJob#run");
    // Methods in the try statement can invalidate currentFetcher, so set a local variable here to
    // ensure that the fetcher is cleaned up either way.
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (Throwable t) {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "DecodeJob threw unexpectedly"
            + ", isCancelled: " + isCancelled
            + ", stage: " + stage, t);
      }
      if (stage != Stage.ENCODE) {
        throwables.add(t);
        notifyFailed();
      }
      if (!isCancelled) {
        throw t;
      }
    } finally {
      // Keeping track of the fetcher here and calling cleanup is excessively paranoid, we call
      // close in all cases anyway.
      if (localFetcher != null) {
        localFetcher.cleanup();
      }
      TraceCompat.endSection();
    }
  }

然后看这个方法
 private void runWrapped() {
     switch (runReason) {
      case INITIALIZE:
        stage = getNextStage(Stage.INITIALIZE);
        currentGenerator = getNextGenerator();
        runGenerators();
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
  }
在DecodeJob的init的方法中this.runReason = RunReason.INITIALIZE;

所以我们先看getNextStage

DecodeJob类
private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
        return diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
        // Skip loading from source if the user opted to only retrieve the resource from cache.
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
  }
主要是返回Stage值,这个Stage的作用就是标识当前为哪个阶段,对应不同的阶段就要做不同的事。在还没有缓存情况,我们首先应该做的是加载。所以递归调用这个函数,最终返回的Stage.SOURCE
然后看getNextGenerator()和 runGenerators()以及SourceGenerator
DecodeJob类
// 根据Stage找到数据抓取生成器。
private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
      case RESOURCE_CACHE:
       // 产生含有降低采样/转换资源数据缓存文件的DataFetcher。
        return new ResourceCacheGenerator(decodeHelper, this);
      case DATA_CACHE:
       // 产生包含原始未修改的源数据缓存文件的DataFetcher。
        return new DataCacheGenerator(decodeHelper, this);
      case SOURCE:
      // 生成使用注册的ModelLoader和加载时提供的Model获取源数据规定的DataFetcher。
      // 根据不同的磁盘缓存策略,源数据可首先被写入到磁盘,然后从缓存文件中加载,而不是直接返回。
        return new SourceGenerator(decodeHelper, this);
      case FINISHED:
        return null;
      default:
        throw new IllegalStateException("Unrecognized stage: " + stage);
    }
  }
 private void runGenerators() {
    currentThread = Thread.currentThread();
    startFetchTime = LogTime.getLogTime();
    boolean isStarted = false;
    while (!isCancelled && currentGenerator != null
        && !(isStarted = currentGenerator.startNext())) {
      stage = getNextStage(stage);
      currentGenerator = getNextGenerator();

      if (stage == Stage.SOURCE) {
        reschedule();
        return;
      }
    }
    // We've run out of stages and generators, give up.
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
      notifyFailed();
    }

    // Otherwise a generator started a new load and we expect to be called back in
    // onDataFetcherReady.
  }
显而易见,getNextGenerator()返回new SourceGenerator(decodeHelper, this);生成使用注册的ModelLoader和加载时提供的Model获取源数据规定的DataFetcher。
while判断中isStarted = currentGenerator.startNext()也就是SourceGenerator.startNext(),我们看这个方法首先started=true,runGenerators()退出循环。
SourceGenerator类
 @Override
  public boolean startNext() {
    if (dataToCache != null) {
      Object data = dataToCache;
      dataToCache = null;
      cacheData(data);
    }

    if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
      return true;
    }
    sourceCacheGenerator = null;

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      loadData = helper.getLoadData().get(loadDataListIndex++);
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
          || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }
    return started;
  }

然后根据model的fetcher加载数据: loadData.fetcher.loadData(helper.getPriority(), this);
就是在这里,我们找到了发起实际网络请求的地方,而真正的操作是由HttpUrlFetcher类完成
HttpUrlFetcher类
 @Override
  public void loadData(Priority priority, DataCallback<? super InputStream> callback) {
    long startTime = LogTime.getLogTime();
    final InputStream result;
    try {
      result = loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/,
          glideUrl.getHeaders());
    } catch (IOException e) {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "Failed to load data for url", e);
      }
      callback.onLoadFailed(e);
      return;
    }

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      Log.v(TAG, "Finished http url fetcher fetch in " + LogTime.getElapsedMillis(startTime)
          + " ms and loaded " + result);
    }
    callback.onDataReady(result);
  }


private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl,
      Map<String, String> headers) throws IOException {
    if (redirects >= MAXIMUM_REDIRECTS) {
      throw new HttpException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
    } else {
      // Comparing the URLs using .equals performs additional network I/O and is generally broken.
      // See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html.
      try {
        if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) {
          throw new HttpException("In re-direct loop");

        }
      } catch (URISyntaxException e) {
        // Do nothing, this is best effort.
      }
    }

    urlConnection = connectionFactory.build(url);
    for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
      urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
    }
    urlConnection.setConnectTimeout(timeout);
    urlConnection.setReadTimeout(timeout);
    urlConnection.setUseCaches(false);
    urlConnection.setDoInput(true);

    // Stop the urlConnection instance of HttpUrlConnection from following redirects so that
    // redirects will be handled by recursive calls to this method, loadDataWithRedirects.
    urlConnection.setInstanceFollowRedirects(false);

    // Connect explicitly to avoid errors in decoders if connection fails.
    urlConnection.connect();
    // Set the stream so that it's closed in cleanup to avoid resource leaks. See #2352.
    stream = urlConnection.getInputStream();
    if (isCancelled) {
      return null;
    }
    final int statusCode = urlConnection.getResponseCode();
    if (statusCode / 100 == 2) {
      return getStreamForSuccessfulRequest(urlConnection);
    } else if (statusCode / 100 == 3) {
      String redirectUrlString = urlConnection.getHeaderField("Location");
      if (TextUtils.isEmpty(redirectUrlString)) {
        throw new HttpException("Received empty or null redirect url");
      }
      URL redirectUrl = new URL(url, redirectUrlString);
      // Closing the stream specifically is required to avoid leaking ResponseBodys in addition
      // to disconnecting the url connection below. See #2352.
      cleanup();
      return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
    } else if (statusCode == -1) {
      throw new HttpException(statusCode);
    } else {
      throw new HttpException(urlConnection.getResponseMessage(), statusCode);
    }
  }
  private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection)
      throws IOException {
    if (TextUtils.isEmpty(urlConnection.getContentEncoding())) {
      int contentLength = urlConnection.getContentLength();
      stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength);
    } else {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "Got non empty content encoding: " + urlConnection.getContentEncoding());
      }
      stream = urlConnection.getInputStream();
    }
    return stream;
  }

终于找到网络请求了。

加载出来的数据即为stream

数据返回成功后调用了 callback.onDataReady(result);把数据回调返回,这个callback的实现是SourceGenerator
SourceGenerator类
@Override
  public void onDataReady(Object data) {
    DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
    if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
      dataToCache = data;
      // We might be being called back on someone else's thread. Before doing anything, we should
      // reschedule to get back onto Glide's thread.
      cb.reschedule();
    } else {
      cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
          loadData.fetcher.getDataSource(), originalKey);
    }
  }
这onDateReady方法中,在这篇文章中我们主要是忽略了缓存,所以执行
      cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
          loadData.fetcher.getDataSource(), originalKey);
      cb为DecodeJob
DecodeJob类
  @Override
  public void onDataFetcherReady(Key sourceKey, Object data, DataFetcher<?> fetcher,
      DataSource dataSource, Key attemptedKey) {
    this.currentSourceKey = sourceKey;
    this.currentData = data;
    this.currentFetcher = fetcher;
    this.currentDataSource = dataSource;
    this.currentAttemptingKey = attemptedKey;
    if (Thread.currentThread() != currentThread) {
      runReason = RunReason.DECODE_DATA;
      callback.reschedule(this);
    } else {
      TraceCompat.beginSection("DecodeJob.decodeFromRetrievedData");
      try {
        decodeFromRetrievedData();
      } finally {
        TraceCompat.endSection();
      }
    }
  }
这里我们看到先做了线程的判断,这样做的目的是切换线程,我们要保证当前的线程为Glide自定义的线程中,因为下载都是借用第三方网络库,而此时有可能因为下载在别人的线程,所以要做一个判断,假如不是Glide的线程,那么 runReason = RunReason.DECODE_DATA; callback.reschedule(this);也就是EngineJob的reschedule
EngineJob类
 @Override
  public void reschedule(DecodeJob<?> job) {
    // Even if the job is cancelled here, it still needs to be scheduled so that it can clean itself
    // up.
    getActiveSourceExecutor().execute(job);
  }
这样我们又重新回到GlideExecutor 的execute方法,同样,也就是回到DecodeJob.runWrapped()方法,而此时runReason 为DECODE_DATA,执行decodeFromRetrievedData();也就是判断一下线程,但最终都是要回到DecodeJob.decodeFromRetrievedData()方法。
DecodeJob类
//1
 private void decodeFromRetrievedData() {
    Resource<R> resource = null;
    try {
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      throwables.add(e);
    }
    if (resource != null) {
      notifyEncodeAndRelease(resource, currentDataSource);
    } else {
      runGenerators();
    }
  }
//2
  private <Data> Resource<R> decodeFromData(DataFetcher<?> fetcher, Data data,
      DataSource dataSource) throws GlideException {
    try {
      if (data == null) {
        return null;
      }
      long startTime = LogTime.getLogTime();
      Resource<R> result = decodeFromFetcher(data, dataSource);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Decoded result " + result, startTime);
      }
      return result;
    } finally {
      fetcher.cleanup();
    }
  }

//3
 private <Data> Resource<R> decodeFromFetcher(Data data, DataSource dataSource)
      throws GlideException {
    LoadPath<Data, ?, R> path = decodeHelper.getLoadPath((Class<Data>) data.getClass());
    return runLoadPath(data, dataSource, path);
  }

//4

  private <Data, ResourceType> Resource<R> runLoadPath(Data data, DataSource dataSource,
      LoadPath<Data, ResourceType, R> path) throws GlideException {
    Options options = getOptionsWithHardwareConfig(dataSource);
    DataRewinder<Data> rewinder = glideContext.getRegistry().getRewinder(data);
    try {
      // ResourceType in DecodeCallback below is required for compilation to work with gradle.
      return path.load(
          rewinder, options, width, height, new DecodeCallback<ResourceType>(dataSource));
    } finally {
      rewinder.cleanup();
    }
  }
LoadPath类:
//5
  public Resource<Transcode> load(DataRewinder<Data> rewinder, Options options, int width,
      int height, DecodePath.DecodeCallback<ResourceType> decodeCallback) throws GlideException {
    List<Throwable> throwables = listPool.acquire();
    try {
      return loadWithExceptionList(rewinder, options, width, height, decodeCallback, throwables);
    } finally {
      listPool.release(throwables);
    }
  }
//6.
  private Resource<Transcode> loadWithExceptionList(DataRewinder<Data> rewinder, Options options,
      int width, int height, DecodePath.DecodeCallback<ResourceType> decodeCallback,
      List<Throwable> exceptions) throws GlideException {
    int size = decodePaths.size();
    Resource<Transcode> result = null;
    for (int i = 0; i < size; i++) {
      DecodePath<Data, ResourceType, Transcode> path = decodePaths.get(i);
      try {
        result = path.decode(rewinder, width, height, options, decodeCallback);
      } catch (GlideException e) {
        exceptions.add(e);
      }
      if (result != null) {
        break;
      }
    }

    if (result == null) {
      throw new GlideException(failureMessage, new ArrayList<>(exceptions));
    }

    return result;
  }
DecodePath类
//7
  public Resource<Transcode> decode(DataRewinder<DataType> rewinder, int width, int height,
      Options options, DecodeCallback<ResourceType> callback) throws GlideException {
    Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);
    Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);
    return transcoder.transcode(transformed, options);
  }

接着看
DecodePath类
private Resource<ResourceType> decodeResource(DataRewinder<DataType> rewinder, int width,
      int height, Options options) throws GlideException {
    List<Throwable> exceptions = listPool.acquire();
    try {
      return decodeResourceWithList(rewinder, width, height, options, exceptions);
    } finally {
      listPool.release(exceptions);
    }
  }

  private Resource<ResourceType> decodeResourceWithList(DataRewinder<DataType> rewinder, int width,
      int height, Options options, List<Throwable> exceptions) throws GlideException {
    Resource<ResourceType> result = null;
    for (int i = 0, size = decoders.size(); i < size; i++) {
      ResourceDecoder<DataType, ResourceType> decoder = decoders.get(i);
      try {
        DataType data = rewinder.rewindAndGet();
        if (decoder.handles(data, options)) {
          data = rewinder.rewindAndGet();
          result = decoder.decode(data, width, height, options);
        }
        // Some decoders throw unexpectedly. If they do, we shouldn't fail the entire load path, but
        // instead log and continue. See #2406 for an example.
      } catch (IOException | RuntimeException | OutOfMemoryError e) {
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
          Log.v(TAG, "Failed to decode data for " + decoder, e);
        }
        exceptions.add(e);
      }

      if (result != null) {
        break;
      }
    }

    if (result == null) {
      throw new GlideException(failureMessage, new ArrayList<>(exceptions));
    }
    return result;
  }
现在继续执行, result = decoder.decode(data, width, height, options);
找到对应的Decoder--此时的decoder是一个BitmapDrawableDecoder对象
public class BitmapDrawableDecoder<DataType> implements ResourceDecoder<DataType, BitmapDrawable> {

  private final ResourceDecoder<DataType, Bitmap> decoder;
  private final Resources resources;
  private final BitmapPool bitmapPool;

  public BitmapDrawableDecoder(Context context, ResourceDecoder<DataType, Bitmap> decoder) {
    this(context.getResources(), Glide.get(context).getBitmapPool(), decoder);
  }

  public BitmapDrawableDecoder(Resources resources, BitmapPool bitmapPool,
      ResourceDecoder<DataType, Bitmap> decoder) {
    this.resources = Preconditions.checkNotNull(resources);
    this.bitmapPool = Preconditions.checkNotNull(bitmapPool);
    this.decoder = Preconditions.checkNotNull(decoder);
  }

  @Override
  public boolean handles(DataType source, Options options) throws IOException {
    return decoder.handles(source, options);
  }

  @Override
  public Resource<BitmapDrawable> decode(DataType source, int width, int height, Options options)
      throws IOException {
    Resource<Bitmap> bitmapResource = decoder.decode(source, width, height, options);
    if (bitmapResource == null) {
      return null;
    }
    return LazyBitmapDrawableResource.obtain(resources, bitmapPool, bitmapResource.get());
  }
}

Resource<Bitmap> bitmapResource = decoder.decode(source, width, height, options);
然后继续找真正执行decode方法的的Decoder。
最终的decoder是一个StreamBitmapDecoder对象,找到这个类,看它的decode方法
public class StreamBitmapDecoder implements ResourceDecoder<InputStream, Bitmap> {

  private final Downsampler downsampler;
  private final ArrayPool byteArrayPool;

  public StreamBitmapDecoder(Downsampler downsampler, ArrayPool byteArrayPool) {
    this.downsampler = downsampler;
    this.byteArrayPool = byteArrayPool;
  }

  @Override
  public boolean handles(InputStream source, Options options) throws IOException {
    return downsampler.handles(source);
  }

  @Override
  public Resource<Bitmap> decode(InputStream source, int width, int height, Options options)
      throws IOException {

    // Use to fix the mark limit to avoid allocating buffers that fit entire images.
    final RecyclableBufferedInputStream bufferedStream;
    final boolean ownsBufferedStream;
    if (source instanceof RecyclableBufferedInputStream) {
      bufferedStream = (RecyclableBufferedInputStream) source;
      ownsBufferedStream = false;
    } else {
      bufferedStream = new RecyclableBufferedInputStream(source, byteArrayPool);
      ownsBufferedStream = true;
    }

    // Use to retrieve exceptions thrown while reading.
    // TODO(#126): when the framework no longer returns partially decoded Bitmaps or provides a
    // way to determine if a Bitmap is partially decoded, consider removing.
    ExceptionCatchingInputStream exceptionStream =
        ExceptionCatchingInputStream.obtain(bufferedStream);

    // Use to read data.
    // Ensures that we can always reset after reading an image header so that we can still
    // attempt to decode the full image even when the header decode fails and/or overflows our read
    // buffer. See #283.
    MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream);
    UntrustedCallbacks callbacks = new UntrustedCallbacks(bufferedStream, exceptionStream);
    try {
      return downsampler.decode(invalidatingStream, width, height, options, callbacks);
    } finally {
      exceptionStream.release();
      if (ownsBufferedStream) {
        bufferedStream.release();
      }
    }
  }
  }

可以看大最终它返回的是downsampler.decode,那我们再继续找到Downsampler的decode
有点想哭,终于找到对图片的处理了。
Downsampler类
//1
 public Resource<Bitmap> decode(InputStream is, int requestedWidth, int requestedHeight,
      Options options, DecodeCallbacks callbacks) throws IOException {
    Preconditions.checkArgument(is.markSupported(), "You must provide an InputStream that supports"
        + " mark()");

    byte[] bytesForOptions = byteArrayPool.get(ArrayPool.STANDARD_BUFFER_SIZE_BYTES, byte[].class);
    BitmapFactory.Options bitmapFactoryOptions = getDefaultOptions();
    bitmapFactoryOptions.inTempStorage = bytesForOptions;

    DecodeFormat decodeFormat = options.get(DECODE_FORMAT);
    DownsampleStrategy downsampleStrategy = options.get(DOWNSAMPLE_STRATEGY);
    boolean fixBitmapToRequestedDimensions = options.get(FIX_BITMAP_SIZE_TO_REQUESTED_DIMENSIONS);
    boolean isHardwareConfigAllowed =
      options.get(ALLOW_HARDWARE_CONFIG) != null && options.get(ALLOW_HARDWARE_CONFIG);
    if (decodeFormat == DecodeFormat.PREFER_ARGB_8888_DISALLOW_HARDWARE) {
      isHardwareConfigAllowed = false;
    }

    try {
      Bitmap result = decodeFromWrappedStreams(is, bitmapFactoryOptions,
          downsampleStrategy, decodeFormat, isHardwareConfigAllowed, requestedWidth,
          requestedHeight, fixBitmapToRequestedDimensions, callbacks);
      return BitmapResource.obtain(result, bitmapPool);
    } finally {
      releaseOptions(bitmapFactoryOptions);
      byteArrayPool.put(bytesForOptions, byte[].class);
    }
  }
//2
private Bitmap decodeFromWrappedStreams(InputStream is,
      BitmapFactory.Options options, DownsampleStrategy downsampleStrategy,
      DecodeFormat decodeFormat, boolean isHardwareConfigAllowed, int requestedWidth,
      int requestedHeight, boolean fixBitmapToRequestedDimensions,
      DecodeCallbacks callbacks) throws IOException {
    long startTime = LogTime.getLogTime();

    int[] sourceDimensions = getDimensions(is, options, callbacks, bitmapPool);
    int sourceWidth = sourceDimensions[0];
    int sourceHeight = sourceDimensions[1];
    String sourceMimeType = options.outMimeType;

    // If we failed to obtain the image dimensions, we may end up with an incorrectly sized Bitmap,
    // so we want to use a mutable Bitmap type. One way this can happen is if the image header is so
    // large (10mb+) that our attempt to use inJustDecodeBounds fails and we're forced to decode the
    // full size image.
    if (sourceWidth == -1 || sourceHeight == -1) {
      isHardwareConfigAllowed = false;
    }

    int orientation = ImageHeaderParserUtils.getOrientation(parsers, is, byteArrayPool);
    int degreesToRotate = TransformationUtils.getExifOrientationDegrees(orientation);
    boolean isExifOrientationRequired = TransformationUtils.isExifOrientationRequired(orientation);

    int targetWidth = requestedWidth == Target.SIZE_ORIGINAL ? sourceWidth : requestedWidth;
    int targetHeight = requestedHeight == Target.SIZE_ORIGINAL ? sourceHeight : requestedHeight;

    ImageType imageType = ImageHeaderParserUtils.getType(parsers, is, byteArrayPool);

    calculateScaling(
        imageType,
        is,
        callbacks,
        bitmapPool,
        downsampleStrategy,
        degreesToRotate,
        sourceWidth,
        sourceHeight,
        targetWidth,
        targetHeight,
        options);
    calculateConfig(
        is,
        decodeFormat,
        isHardwareConfigAllowed,
        isExifOrientationRequired,
        options,
        targetWidth,
        targetHeight);

    boolean isKitKatOrGreater = Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT;
    // Prior to KitKat, the inBitmap size must exactly match the size of the bitmap we're decoding.
    if ((options.inSampleSize == 1 || isKitKatOrGreater) && shouldUsePool(imageType)) {
      int expectedWidth;
      int expectedHeight;
      if (sourceWidth >= 0 && sourceHeight >= 0
          && fixBitmapToRequestedDimensions && isKitKatOrGreater) {
        expectedWidth = targetWidth;
        expectedHeight = targetHeight;
      } else {
        float densityMultiplier = isScaling(options)
            ? (float) options.inTargetDensity / options.inDensity : 1f;
        int sampleSize = options.inSampleSize;
        int downsampledWidth = (int) Math.ceil(sourceWidth / (float) sampleSize);
        int downsampledHeight = (int) Math.ceil(sourceHeight / (float) sampleSize);
        expectedWidth = Math.round(downsampledWidth * densityMultiplier);
        expectedHeight = Math.round(downsampledHeight * densityMultiplier);

        if (Log.isLoggable(TAG, Log.VERBOSE)) {
          Log.v(TAG, "Calculated target [" + expectedWidth + "x" + expectedHeight + "] for source"
              + " [" + sourceWidth + "x" + sourceHeight + "]"
              + ", sampleSize: " + sampleSize
              + ", targetDensity: " + options.inTargetDensity
              + ", density: " + options.inDensity
              + ", density multiplier: " + densityMultiplier);
        }
      }
      // If this isn't an image, or BitmapFactory was unable to parse the size, width and height
      // will be -1 here.
      if (expectedWidth > 0 && expectedHeight > 0) {
        setInBitmap(options, bitmapPool, expectedWidth, expectedHeight);
      }
    }
    Bitmap downsampled = decodeStream(is, options, callbacks, bitmapPool);
    callbacks.onDecodeComplete(bitmapPool, downsampled);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logDecode(sourceWidth, sourceHeight, sourceMimeType, options, downsampled,
          requestedWidth, requestedHeight, startTime);
    }

    Bitmap rotated = null;
    if (downsampled != null) {
      // If we scaled, the Bitmap density will be our inTargetDensity. Here we correct it back to
      // the expected density dpi.
      downsampled.setDensity(displayMetrics.densityDpi);

      rotated = TransformationUtils.rotateImageExif(bitmapPool, downsampled, orientation);
      if (!downsampled.equals(rotated)) {
        bitmapPool.put(downsampled);
      }
    }

    return rotated;
  }

现在已经得到这个最终的bitmap了,返回的Bitmap。
但StreamBitmapDecoder的decode方法返回的Resource<Bitmap> ,所以通过BitmapResource.obtain(result, bitmapPool),将Bitmap对象包装成了Resource<Bitmap>对象。代码如下:
public class BitmapResource implements Resource<Bitmap>,
    Initializable {
  private final Bitmap bitmap;
  private final BitmapPool bitmapPool;

  /**
   * Returns a new {@link BitmapResource} wrapping the given {@link Bitmap} if the Bitmap is
   * non-null or null if the given Bitmap is null.
   *
   * @param bitmap     A Bitmap.
   * @param bitmapPool A non-null {@link com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool}.
   */
  @Nullable
  public static BitmapResource obtain(@Nullable Bitmap bitmap, BitmapPool bitmapPool) {
    if (bitmap == null) {
      return null;
    } else {
      return new BitmapResource(bitmap, bitmapPool);
    }
  }

  public BitmapResource(Bitmap bitmap, BitmapPool bitmapPool) {
    this.bitmap = Preconditions.checkNotNull(bitmap, "Bitmap must not be null");
    this.bitmapPool = Preconditions.checkNotNull(bitmapPool, "BitmapPool must not be null");
  }

  @Override
  public Class<Bitmap> getResourceClass() {
    return Bitmap.class;
  }

  @Override
  public Bitmap get() {
    return bitmap;
  }

  @Override
  public int getSize() {
    return Util.getBitmapByteSize(bitmap);
  }

  @Override
  public void recycle() {
    bitmapPool.put(bitmap);
  }

  @Override
  public void initialize() {
    bitmap.prepareToDraw();
  }
}
经过这样一层包装之后,如果我还需要获取Bitmap,只需要调用Resource<Bitmap>的get()方法就可以了。
然后我们需要一层层继续向上返回,Downsampler将decode返回值返回到StreamBitmapDecoder,StreamBitmapDecoder将返回值返回到BitmapDrawableDecoder,然后BitmapDrawableDecoder的decode方法返回需要返回一个Resource<BitmapDrawable>对象,因此使用LazyBitmapDrawableResource.obtain(resources, bitmapPool, bitmapResource.get());进行封装,如下封装成了Resource<BitmapDrawable>对象。
public class LazyBitmapDrawableResource implements Resource<BitmapDrawable>,
    Initializable {

  private final Bitmap bitmap;
  private final Resources resources;
  private final BitmapPool bitmapPool;

  public static LazyBitmapDrawableResource obtain(Context context, Bitmap bitmap) {
    return obtain(context.getResources(), Glide.get(context).getBitmapPool(), bitmap);
  }

  public static LazyBitmapDrawableResource obtain(Resources resources, BitmapPool bitmapPool,
      Bitmap bitmap) {
    return new LazyBitmapDrawableResource(resources, bitmapPool, bitmap);
  }

  LazyBitmapDrawableResource(Resources resources, BitmapPool bitmapPool, Bitmap bitmap) {
    this.resources = Preconditions.checkNotNull(resources);
    this.bitmapPool = Preconditions.checkNotNull(bitmapPool);
    this.bitmap = Preconditions.checkNotNull(bitmap);
  }

  @Override
  public Class<BitmapDrawable> getResourceClass() {
    return BitmapDrawable.class;
  }

  @Override
  public BitmapDrawable get() {
    return new BitmapDrawable(resources, bitmap);
  }

  @Override
  public int getSize() {
    return Util.getBitmapByteSize(bitmap);
  }

  @Override
  public void recycle() {
    bitmapPool.put(bitmap);
  }

  @Override
  public void initialize() {
    bitmap.prepareToDraw();
  }
}
继续向上找,BitmapDrawableDecoder的decode的值返回赋给DecodePath的decode方法的decoded值,继续看DecodePath的decode方法做了什么
DecodePath类
public Resource<Transcode> decode(DataRewinder<DataType> rewinder, int width, int height,
      Options options, DecodeCallback<ResourceType> callback) throws GlideException {
    Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);
    Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);
    return transcoder.transcode(transformed, options);
  }
首先callback.onResourceDecoded(decoded),把数据回调返回给上层的DecodeJob
private final class DecodeCallback<Z> implements DecodePath.DecodeCallback<Z> {

    private final DataSource dataSource;

    @Synthetic
    DecodeCallback(DataSource dataSource) {
      this.dataSource = dataSource;
    }

    @Override
    public Resource<Z> onResourceDecoded(Resource<Z> decoded) {
      Class<Z> resourceSubClass = getResourceClass(decoded);
      Transformation<Z> appliedTransformation = null;
      Resource<Z> transformed = decoded;
      if (dataSource != DataSource.RESOURCE_DISK_CACHE) {
        appliedTransformation = decodeHelper.getTransformation(resourceSubClass);
        transformed = appliedTransformation.transform(glideContext, decoded, width, height);
      }
      // TODO: Make this the responsibility of the Transformation.
      if (!decoded.equals(transformed)) {
        decoded.recycle();
      }

      final EncodeStrategy encodeStrategy;
      final ResourceEncoder<Z> encoder;
      if (decodeHelper.isResourceEncoderAvailable(transformed)) {
        encoder = decodeHelper.getResultEncoder(transformed);
        encodeStrategy = encoder.getEncodeStrategy(options);
      } else {
        encoder = null;
        encodeStrategy = EncodeStrategy.NONE;
      }

      Resource<Z> result = transformed;
      boolean isFromAlternateCacheKey = !decodeHelper.isSourceKey(currentSourceKey);
      if (diskCacheStrategy.isResourceCacheable(isFromAlternateCacheKey, dataSource,
          encodeStrategy)) {
        if (encoder == null) {
          throw new Registry.NoResultEncoderAvailableException(transformed.get().getClass());
        }
        final Key key;
        if (encodeStrategy == EncodeStrategy.SOURCE) {
          key = new DataCacheKey(currentSourceKey, signature);
        } else if (encodeStrategy == EncodeStrategy.TRANSFORMED) {
          key = new ResourceCacheKey(currentSourceKey, signature, width, height,
              appliedTransformation, resourceSubClass, options);
        } else {
          throw new IllegalArgumentException("Unknown strategy: " + encodeStrategy);
        }

        LockedResource<Z> lockedResult = LockedResource.obtain(transformed);
        deferredEncodeManager.init(key, encoder, lockedResult);
        result = lockedResult;
      }
      return result;
    }

    @SuppressWarnings("unchecked")
    private Class<Z> getResourceClass(Resource<Z> resource) {
      return (Class<Z>) resource.get().getClass();
    }
  }
然后decode返回了一个Resource<Transcode>类型 ,其实这里的Transcode就是BitmapDrawable类型
这个transcoder类,是一个BitmapDrawableTranscoder 对象
这里调用了一个transcode方法,
public class BitmapDrawableTranscoder implements ResourceTranscoder<Bitmap, BitmapDrawable> {
  private final Resources resources;
  private final BitmapPool bitmapPool;

  public BitmapDrawableTranscoder(Context context) {
    this(context.getResources(), Glide.get(context).getBitmapPool());
  }

  public BitmapDrawableTranscoder(Resources resources, BitmapPool bitmapPool) {
    this.resources = Preconditions.checkNotNull(resources);
    this.bitmapPool = Preconditions.checkNotNull(bitmapPool);
  }

  @Override
  public Resource<BitmapDrawable> transcode(Resource<Bitmap> toTranscode, Options options) {
    return LazyBitmapDrawableResource.obtain(resources, bitmapPool, toTranscode.get());
//返回的也是就是一个Resource<BitmapDrawable>类型
  }
}
接着向上返回,DecodePath将decode的值返回给LoadPath,LoadPath再返回给DecodeJob,前面翻过去太多了,我再粘一遍这个类里的主要几个方法
DecodeJob类
//1
 private void decodeFromRetrievedData() {
    Resource<R> resource = null;
    try {
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      throwables.add(e);
    }
    if (resource != null) {
      notifyEncodeAndRelease(resource, currentDataSource);
    } else {
      runGenerators();
    }
  }
//2
  private <Data> Resource<R> decodeFromData(DataFetcher<?> fetcher, Data data,
      DataSource dataSource) throws GlideException {
    try {
      if (data == null) {
        return null;
      }
      long startTime = LogTime.getLogTime();
      Resource<R> result = decodeFromFetcher(data, dataSource);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Decoded result " + result, startTime);
      }
      return result;
    } finally {
      fetcher.cleanup();
    }
  }

//3
 private <Data> Resource<R> decodeFromFetcher(Data data, DataSource dataSource)
      throws GlideException {
    LoadPath<Data, ?, R> path = decodeHelper.getLoadPath((Class<Data>) data.getClass());
    return runLoadPath(data, dataSource, path);
  }

//4

  private <Data, ResourceType> Resource<R> runLoadPath(Data data, DataSource dataSource,
      LoadPath<Data, ResourceType, R> path) throws GlideException {
    Options options = getOptionsWithHardwareConfig(dataSource);
    DataRewinder<Data> rewinder = glideContext.getRegistry().getRewinder(data);
    try {
      // ResourceType in DecodeCallback below is required for compilation to work with gradle.
      return path.load(
          rewinder, options, width, height, new DecodeCallback<ResourceType>(dataSource));
    } finally {
      rewinder.cleanup();
    }
  }
从这里可以看到从DecodeJob初始化LoadPath类时传的是参数R,所以Resource<R>和Resource<Transcode>是一样的,也就是Resource<BitmapDrawable>。此时我们已经回到触发装载的

decodeFromRetrievedData()方法了~

此时resource!=null,调用notifyEncodeAndRelease方法
//1
 private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
    if (resource instanceof Initializable) {
      ((Initializable) resource).initialize();
    }

    Resource<R> result = resource;
    LockedResource<R> lockedResource = null;
    if (deferredEncodeManager.hasResourceToEncode()) {
      lockedResource = LockedResource.obtain(resource);
      result = lockedResource;
    }

    notifyComplete(result, dataSource);

    stage = Stage.ENCODE;
    try {
      if (deferredEncodeManager.hasResourceToEncode()) {
        deferredEncodeManager.encode(diskCacheProvider, options);
      }
    } finally {
      if (lockedResource != null) {
        lockedResource.unlock();
      }
      onEncodeComplete();
    }
  }
//2
 private void notifyComplete(Resource<R> resource, DataSource dataSource) {
    setNotifiedOrThrow();
    callback.onResourceReady(resource, dataSource);
  }
这里调用了onResourceReady,而此callback的实现是EngineJob对象完成,所以找到EngineJob的onResourceReady。
EngineJob中
//1
  @Override
  public void onResourceReady(Resource<R> resource, DataSource dataSource) {
    this.resource = resource;
    this.dataSource = dataSource;
    MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();
  }
//2
 private static class MainThreadCallback implements Handler.Callback {

    @Synthetic
    MainThreadCallback() { }

    @Override
    public boolean handleMessage(Message message) {
      EngineJob<?> job = (EngineJob<?>) message.obj;
      switch (message.what) {
        case MSG_COMPLETE:
          job.handleResultOnMainThread();
          break;
        case MSG_EXCEPTION:
          job.handleExceptionOnMainThread();
          break;
        case MSG_CANCELLED:
          job.handleCancelledOnMainThread();
          break;
        default:
          throw new IllegalStateException("Unrecognized message: " + message.what);
      }
      return true;
    }
  }
//3
 @Synthetic
  void handleResultOnMainThread() {
    stateVerifier.throwIfRecycled();
    if (isCancelled) {
      resource.recycle();
      release(false /*isRemovedFromQueue*/);
      return;
    } else if (cbs.isEmpty()) {
      throw new IllegalStateException("Received a resource without any callbacks to notify");
    } else if (hasResource) {
      throw new IllegalStateException("Already have resource");
    }
    engineResource = engineResourceFactory.build(resource, isCacheable);
    hasResource = true;

    // Hold on to resource for duration of request so we don't recycle it in the middle of
    // notifying if it synchronously released by one of the callbacks.
    engineResource.acquire();
    listener.onEngineJobComplete(key, engineResource);

    for (ResourceCallback cb : cbs) {
      if (!isInIgnoredCallbacks(cb)) {
        engineResource.acquire();
        cb.onResourceReady(engineResource, dataSource);
      }
    }
    // Our request is complete, so we can release the resource.
    engineResource.release();

    release(false /*isRemovedFromQueue*/);
  }
onResourceReady()方法使用Handler发出了一条MSG_COMPLETE消息,那么在MainThreadCallback的handleMessage()方法中就会收到这条消息。从这里开始,所有的逻辑又回到主线程当中进行了,因为很快就需要更新UI了。
在handleResultOnMainThread()方法中,我们看到通过一个循环,调用了所有ResourceCallback的onResourceReady()方法。那么这个ResourceCallback是什么呢?答案在addCallback()方法当中,它会向cbs集合中去添加ResourceCallback
EngineJob
  public void addCallback(ResourceCallback cb) {
    Util.assertMainThread();
    stateVerifier.throwIfRecycled();
    if (hasResource) {
      cb.onResourceReady(engineResource, dataSource);
    } else if (hasLoadFailed) {
      cb.onLoadFailed(exception);
    } else {
      cbs.add(cb);
    }
}
而addCallback()的调用,是在我们之前Engine.load(xx,xx,xx,xx,xx,.....,RescourceCallback cb)方法中传入的,engineJob.addCallback(cb);可以自己向上翻翻翻。。那Engine的又是谁传过来的呢?是在SingleRequest类的onSizeReady中,它传入了this,所以EngineJob的 cb.onResourceReady(engineResource, dataSource);最终回调是在SingleRequest中
SingleRequest
//1
 public void onResourceReady(Resource<?> resource, DataSource dataSource) {
    stateVerifier.throwIfRecycled();
    loadStatus = null;
    if (resource == null) {
      GlideException exception = new GlideException("Expected to receive a Resource<R> with an "
          + "object of " + transcodeClass + " inside, but instead got null.");
      onLoadFailed(exception);
      return;
    }

    Object received = resource.get();
    if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
      releaseResource(resource);
      GlideException exception = new GlideException("Expected to receive an object of "
          + transcodeClass + " but instead" + " got "
          + (received != null ? received.getClass() : "") + "{" + received + "} inside" + " "
          + "Resource{" + resource + "}."
          + (received != null ? "" : " " + "To indicate failure return a null Resource "
          + "object, rather than a Resource object containing null data."));
      onLoadFailed(exception);
      return;
    }

    if (!canSetResource()) {
      releaseResource(resource);
      // We can't put the status to complete before asking canSetResource().
      status = Status.COMPLETE;
      return;
    }

    onResourceReady((Resource<R>) resource, (R) received, dataSource);
  }
//2
private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
    // We must call isFirstReadyResource before setting status.
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;

    if (glideContext.getLogLevel() <= Log.DEBUG) {
      Log.d(GLIDE_TAG, "Finished loading " + result.getClass().getSimpleName() + " from "
          + dataSource + " for " + model + " with size [" + width + "x" + height + "] in "
          + LogTime.getElapsedMillis(startTime) + " ms");
    }

    isCallingCallbacks = true;
    try {
      if ((requestListener == null
          || !requestListener.onResourceReady(result, model, target, dataSource, isFirstResource))
          && (targetListener == null
          || !targetListener.onResourceReady(result, model, target, dataSource, isFirstResource))) {
        Transition<? super R> animation =
            animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
  }
回调的是第一个onResourceReady方法,我们可以看到 Object received = resource.get(); 获得了我们刚才封装的图片对象,就是我们刚才说,直接通过get方法即可获得。我们这里指的是BitmapDrawable对象。
然后将这个值传入到了第二个onResourceReady()方法当中,并调用了target.onResourceReady(result, animation);
那么这个target又是什么呢?翻到文章初始化,在into()方法的一开始,我们就分析了在into()方法的最后一行,调用了glide.buildImageViewTarget()方法来构建出一个Target,而这个Target就是一个DrawableImageViewTarget对象。当时我们就说这个Target就是我们这篇文章的终极boss。看到它就代表结束了。
public class DrawableImageViewTarget extends ImageViewTarget<Drawable> {

  public DrawableImageViewTarget(ImageView view) {
    super(view);
  }

  public DrawableImageViewTarget(ImageView view, boolean waitForLayout) {
    super(view, waitForLayout);
  }

  @Override
  protected void setResource(@Nullable Drawable resource) {
    view.setImageDrawable(resource);
  }
}

看到 view.setImageDrawable(resource);已经开心到不能自己,那你可能会问,onResourceReady(result, animation);在哪呢,肯定是父类啊,看一眼

public abstract class ImageViewTarget<Z> extends ViewTarget<ImageView, Z> {
...
  @Override
  public void onResourceReady(Z resource, @Nullable Transition<? super Z> transition) {
    if (transition == null || !transition.transition(resource, this)) {
      setResourceInternal(resource);
    } else {
      maybeUpdateAnimatable(resource);
    }
  }
  private void setResourceInternal(@Nullable Z resource) {
    // Order matters here. Set the resource first to make sure that the Drawable has a valid and
    // non-null Callback before starting it.
    setResource(resource);
    maybeUpdateAnimatable(resource);
  }
protected abstract void setResource(@Nullable Z resource);
}
也就是DrawableImageViewTarget的setResource完成了操作。
关于我们回调展示流程总结

哈哈哈 关于加载 就到此为止啦。

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