【汉化】YEP.167 – Message Backlog

Introduction**

This plugin requires the following plugins:

  – YEP_MessageCore

这个插件需要以下插件:

- YEP_MessageCore

Note: If you have any Extended Message Pack plugins from the YEP library, place this plugin under those entries in the plugin list.
注意:如果您有任何来自YEP消息拓展插件,请将此插件放在插件列表中的这些条目下。

It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/she has encountered previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kind of messages were made before making a decision during an important moment.
RPG的消息记录也是一种常见的游戏工具,让玩家可以回顾以前遇到的对话信息。如果玩家在做出重要决定之前,不小心跳过一些对话,并且想重新访问消息,该工具是很有用的。

This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button you desire) during a message, the player can open up a Backlog window to review over the last 20 encountered messages (number of stored messages can be modified within the parameters). These saved messages can also include any choices from the choice lists they have selected, any numbers they may have inputted, or items they selected from special events.
这个插件为游戏提供消息记录系统。在消息过程中按下'Shift'(或任何其他自定义按钮)时,玩家可以打开记录窗口查看最近遇到的20条消息(可以在参数中修改存储消息的数量)。这些保存的消息还可以包括他们选择选项、输入数字或从特殊事件中选择的项目。

Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.
现在,你的角色随意前行,没有必要担心他们错过了任何信息。

Disabled Text Codes

Due to the nature of some text codes, some of them are disabled for the message log. Most of the default RPG Maker MV text codes will work, but some custom ones added through the Message Core or Extension Packs are disabled for various reasons. Here is a list of those disabled message codes:
由于某些文本代码的性质,部分文本代码在消息日志中被禁用。大多数默认代码都可以使用,但是由于各种原因,通过Message Core或Extension Pack添加的一些自定义功能会被禁用。以下是这些禁用的消息代码的列表

RPG Maker MV Default:
    \{          Changes to font sizes cause errors in the backlog.
    \}          Changes to font sizes cause errors in the backlog.
更改文字大小会发生错误

Message Core:
    \AF[x]      Face graphics aren't displayed in the backlog.
    \PF[x]      Face graphics aren't displayed in the backlog.
    \FS[X]      Changes to font sizes cause errors in the backlog.
    \PY[X]      While this works, it is known to cause some problems.

Extended Message Pack 1:
    \LSON       Letter sounds are disabled for the backlog.
    \LSOFF      Letter sounds are disabled for the backlog.
    \LSR        Letter sounds are disabled for the backlog.
    \FACEINDEX  Face graphics aren't displayed in the backlog.
    \MSGPOSX    Backlog does not change message window size.
    \MSGPOSY    Backlog does not change message window size.
    \MSGEVENT   Backlog does not change message window size.
    \MSGACTOR   Backlog does not change message window size.
    \MSGPARTY   Backlog does not change message window size.
    \MSGENEMY   Backlog does not change message window size.
    \AUTOEVENT  Backlog does not change message window size.
    \AUTOACTOR  Backlog does not change message window size.
    \AUTOPARTY  Backlog does not change message window size.
    \AUTOENEMY  Backlog does not change message window size.
    \MSGROWS    Backlog does not change message window size.
    \MSGWIDTH   Backlog does not change message window size.
    \AUTO       Backlog does not change message window size.
    \MSGRESET   Backlog does not change message window size.

Extended Message Pack 2:
    - Quantity, Actor, and Enemy text codes will be converted before added.
    This is so the data made will be localized instead of current.</pre>

Plugin Commands**

The following plugin commands can be used to alter various settings
regarding the Message Backlog.
以下插件命令可用于设置

Plugin Command:

**EnableMessageBacklog**
**DisableMessageBacklog**
– This enables/disables the message backlog from being player accessed.
- 启用/禁用消息记录。

**EnableMessageLogging**
**DisableMessageLogging**
– If enabled, new messages will be recorded to the backlog. If disabled, they won’t be recorded.
- 如果启用,新消息将被记录;如果禁用,则不会被记录。

**OpenMessageBacklog**
– This will forcefully open the message backlog if done on the map scene. (Highly recommended to be used with Button Common Events
- 如果在地图场景中完成,将强制打开消息记录。(强烈建议与[Button Common Events]一起使用)

Happy RPG Making!

最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
  • 序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...
    沈念sama阅读 156,907评论 4 360
  • 序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...
    沈念sama阅读 66,546评论 1 289
  • 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
    开封第一讲书人阅读 106,705评论 0 238
  • 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...
    开封第一讲书人阅读 43,624评论 0 203
  • 正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...
    茶点故事阅读 51,940评论 3 285
  • 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
    开封第一讲书人阅读 40,371评论 1 210
  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
    沈念sama阅读 31,672评论 2 310
  • 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
    开封第一讲书人阅读 30,396评论 0 195
  • 序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...
    沈念sama阅读 34,069评论 1 238
  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
    茶点故事阅读 30,350评论 2 242
  • 正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...
    茶点故事阅读 31,876评论 1 256
  • 序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...
    沈念sama阅读 28,243评论 2 251
  • 正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...
    茶点故事阅读 32,847评论 3 231
  • 文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...
    开封第一讲书人阅读 26,004评论 0 8
  • 文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...
    开封第一讲书人阅读 26,755评论 0 192
  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
    沈念sama阅读 35,378评论 2 269
  • 正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...
    茶点故事阅读 35,266评论 2 259